Mortal Kombat 3/UMK/FF7/Resident Evil source codes

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a31chris
Jaguar MOD
Posts: 944
Joined: Mon Apr 01, 2013 7:09 am

Mortal Kombat 3/UMK/FF7/Resident Evil source codes

Post by a31chris » Fri Jun 28, 2019 4:02 am

I am including a link to everything Mortal Kombat 3 source related PC/N64/3do in one spot so if anyone wants to look at these they can find them here instead of Willy Nilly all over.

PC/N64 source codes
https://archive.org/download/Various-Mo ... Collection

3DO source codes
http://www.mediafire.com/file/a4332bc1g ... K3_3DO.ZIP

3DO art assets(reportedly not much here)
http://www.mediafire.com/file/sw21x6075 ... MK3art.rar

Was going to include a MUGEN link but I don't know enough about it to tell which links are just executables or include source codes etc.
Last edited by a31chris on Tue Mar 31, 2020 9:52 pm, edited 1 time in total.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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a31chris
Jaguar MOD
Posts: 944
Joined: Mon Apr 01, 2013 7:09 am

Final Fantasy 7/ Resident Evil source

Post by a31chris » Tue Mar 31, 2020 9:46 pm

Word is that FF7 and Resident Evil use the same core engine. So here is the FF7 project.

https://github.com/q-gears/q-gears

Old code and reverse engineering info
https://sourceforge.net/p/q-gears/code/ci/default/tree/

PMandins Resident Evil asset viewer/tools/extractor
http://pmandin.atari.org/en/index.php?p ... s-reevengi

Resident Evil rips of fixed camera pre-rendered background tiles
RE1 -PC?; RE 2-3 DC?
https://www.mediafire.com/folder/tkas6g ... 9swoJ3YSDc
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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