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Review - Defender 2000

 
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Trev
3DO DEMI-GOD


Joined: 25 Jan 2007
Posts: 1677
Location: States

PostPosted: Mon May 03, 2010 9:55 pm    Post subject: Review - Defender 2000 Reply with quote

It isn’t always easy to change long standing thinking, but doing reviews like this have helped me to honestly reevaluate many games. While most have held up to my memory, there are some that have not. This can be good (see Immercenary – 3DO) or, in the case of Defender 2000, maybe not so good.

Defender 2000 is really 3 games in 1. Classic Defender, which I grew up with on the 2600, is nostalgic fun. Short bursts are entertaining, but actually I think that it hasn’t aged particularly well in comparison to other arcade hits from the early 80’s.

The plus version (my favorite Smile ) is close enough to the original, but adds some nice additions that compliment it. The option to choose a partner AI droid is helpful. The spiffed up graphics definitely make the game more pleasing to the eye too, despite the fact that there seems to be little rhyme or reason behind the shifting color scheme (careful it doesn’t distract you … it does me sometimes, especially in intense moments … usually leading to my ship exploding Embarassed )

Defender 2000, for which this collection is named, is meant to be the main highlight. You’d think that this would be the best version on the cart ... but actually it is the worst. Confused True, it does have the best graphics of the bunch (although they aren’t great) but unless you are watching a friend play you won’t be able to notice much of them. Constant monitoring of the radar is a must to make any real progress in this version, and it stinks! Evil or Very Mad It is antiquated design, which has no business in a mid 90’s games. This is my main gripe, though certainly not my only one.

Another poor choice was deciding to let the screen scroll not just left to right, but up and down also. I did not care for this at all. It makes the game feel too different. Add in your oversize ship (an easy target), and jacked up speeds and you have a game that nearly borders on unplayable in certain sections with so much going on! Dammed if you do, dammed if you don’t! Go too slow, and the shrieking humans will be captured. Go too fast, and you’re bound to crash into something. It just isn’t fun, and is saddled in poor game design. All the more noticeable after Tempest 2000 in which Minter gained heavy fame among Atari fans, and (to a much lesser extent) the general video game public.

Like Tempest, the music is very good. Cool Quite similar actually (maybe too much so, though not quite as catchy) If you don’t like techno though, its doubtful you’ll like this. The score probably deserved a soundtrack release like Tempest, but it arrived too late in the Jag’s life to make it viable.

There is a 4th game, a bonus called Plasma Pong Same pong its ever been, with the addition of more gratuitous amounts of shifting colors and paddles that seem stiffer. At first it was fun, but the fun quickly wore thin.

Defender 2000 has its positives, but upon reflection it is not as easy to recommend as I thought. Classic defender is good, but I’m sure many already own a version (same w/Pong) The ballyhooed Defender 2000 is poor. So I find myself left with Defender Plus, which is flawed but fun in small bursts. Do I recommend Defender 2000? Yes … but I wouldn’t pay the high asking price you’ll normally find attached to it.

-Trev
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Austin
3DO ZERO USER


Joined: 20 Dec 2009
Posts: 100
Location: Fairfax, VA

PostPosted: Sat May 15, 2010 6:26 am    Post subject: Reply with quote

In the mid-late '90s when I got into the Jaguar, I became addicted to Tempest 2000. Knowing that Defender 2K was made by the same person, I was stoked to try it. After eventually getting my hands on it, I have to say, I didn't know what to think. This game is so over-the-top it's outrageous. Tempest had a fine balance between a perfected gameplay system and the out-there visuals. Defender seems to forfeit this balance for loads of graphical effects that get in the way of the gameplay itself (Kind of like Jeff Mintor's later titles, Tempest 3000 and Space Giraffe being perfect examples). It also seemed like this game was much more zoomed-in than the original defender and it was difficult to see where you were going. Needless to say, I didn't play this one much.. But I DO want to give it another shot. Maybe I will enjoy it if I sit down with it again and actually give it some time. As it stands now though based on my experience a decade or so ago, I currently share roughly the same sentiments as the above review. Very Happy
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