Let's Play - Monster Manor
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- ewhac
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Let's Play - Monster Manor
Let's Play - Monster Manor (3DO, 1993) - Levels 1-2
I guess this is the appropriate forum for these, so here's the first episode of our latest effort: Escape from Monster Manor. Since the game is too long to creatively edit down to even a gargantuan two hours, we're doing this one in episodic form as we work our way through the entire game. I'll post links in this thread to new episodes as they become available.
In addition to the fact that my co-host and I both used to work at 3DO, I also wrote (most of) Monster Manor in a blur back in 1993, and thus can hopefully lend a genuinely unique perspective on the game and its creation.
We hope you all enjoy it. Thanks for watching!
I guess this is the appropriate forum for these, so here's the first episode of our latest effort: Escape from Monster Manor. Since the game is too long to creatively edit down to even a gargantuan two hours, we're doing this one in episodic form as we work our way through the entire game. I'll post links in this thread to new episodes as they become available.
In addition to the fact that my co-host and I both used to work at 3DO, I also wrote (most of) Monster Manor in a blur back in 1993, and thus can hopefully lend a genuinely unique perspective on the game and its creation.
We hope you all enjoy it. Thanks for watching!
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Episode 2 is up!
Let's Play - Monster Manor (3DO, 1993) - Level 3
A couple pieces of 3DO tech goodness are discussed, gammadev reminisces about P.O'ed, and I get killed.
Let's Play - Monster Manor (3DO, 1993) - Level 3
A couple pieces of 3DO tech goodness are discussed, gammadev reminisces about P.O'ed, and I get killed.
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Episode 3 is up!
Let's Play - Monster Manor (3DO, 1993) - Levels 4-5
In which we go slightly over an hour (sorry), NTG's role in the development of the 3DO is discussed, and ewhac's greed receives immediate karmic feedback.
I'll be traveling next week, so there won't be another episode for at least another two weeks. Hopefully, I will be able to make it worth the wait...
Let's Play - Monster Manor (3DO, 1993) - Levels 4-5
In which we go slightly over an hour (sorry), NTG's role in the development of the 3DO is discussed, and ewhac's greed receives immediate karmic feedback.
I'll be traveling next week, so there won't be another episode for at least another two weeks. Hopefully, I will be able to make it worth the wait...
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This post is somewhat off-topic, but for the last couple weeks I've been working on a GIMP plugin to load 3DO cel files. I just got it working this evening:
Using my plugin, I loaded the original 3DO cel file, stripped the alpha channel, and then saved it back out as the above PNG.
Please excuse my self-indulgent happy dance...
Using my plugin, I loaded the original 3DO cel file, stripped the alpha channel, and then saved it back out as the above PNG.
Please excuse my self-indulgent happy dance...
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Episode 4 is up!
Let's Play - Monster Manor (3DO, 1993) - Level 6
In which we go way over an hour (largely because I died again), gammadev speculates on Monster Manor's possible place in console gaming history, and I get to show off the fruits of my 3DO cel plugin for the GIMP.
I encoded this one as 720p, in the vague hope that some of the imagery -- particularly the original cel artwork -- would be clearer. Success? Failure? Let me know!
Let's Play - Monster Manor (3DO, 1993) - Level 6
In which we go way over an hour (largely because I died again), gammadev speculates on Monster Manor's possible place in console gaming history, and I get to show off the fruits of my 3DO cel plugin for the GIMP.
I encoded this one as 720p, in the vague hope that some of the imagery -- particularly the original cel artwork -- would be clearer. Success? Failure? Let me know!
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Wow. I had totally forgotten about this.
On the "source code" disc I burned nearly two decades ago are all the art assets we created for the game, including stuff we didn't use. Understandably, there isn't much of it -- we threw very little away.
In the finished game, the "extra life" object appears as a rotating, beating heart. But apparently there was an earlier version of that:
I'm glad we used the one we did.
On the "source code" disc I burned nearly two decades ago are all the art assets we created for the game, including stuff we didn't use. Understandably, there isn't much of it -- we threw very little away.
In the finished game, the "extra life" object appears as a rotating, beating heart. But apparently there was an earlier version of that:
I'm glad we used the one we did.
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That is awesome.ewhac wrote:Wow. I had totally forgotten about this.
On the "source code" disc I burned nearly two decades ago are all the art assets we created for the game, including stuff we didn't use. Understandably, there isn't much of it -- we threw very little away.
In the finished game, the "extra life" object appears as a rotating, beating heart. But apparently there was an earlier version of that:
I'm glad we used the one we did.
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Episode 5 is up!
Let's Play - Monster Manor (3DO, 1993) - Level 7
We keep it well under an hour this time, I give an incomplete description of the game's level file format, and gammadev relates a tale of when a stranger came to the door...
Let's Play - Monster Manor (3DO, 1993) - Level 7
We keep it well under an hour this time, I give an incomplete description of the game's level file format, and gammadev relates a tale of when a stranger came to the door...
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People have to listen to this one, it really is cracking.
The shocking truth (a truth) about Trip Hawkins.
A deal with Sega and 3DO.
A nice story about Need for Speed 3DO vs Ridge Racer PS1. Two games I really like (unlike Nights ) and yes, they dumbed down 3DO games for the PS1.
And that story about the chipset for the M2 is kind of cool too.
I really enjoyed this one chaps. Thank you.
The shocking truth (a truth) about Trip Hawkins.
A deal with Sega and 3DO.
A nice story about Need for Speed 3DO vs Ridge Racer PS1. Two games I really like (unlike Nights ) and yes, they dumbed down 3DO games for the PS1.
And that story about the chipset for the M2 is kind of cool too.
I really enjoyed this one chaps. Thank you.
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Another great one!ewhac wrote:Episode 5 is up!
Let's Play - Monster Manor (3DO, 1993) - Level 7
We keep it well under an hour this time, I give an incomplete description of the game's level file format, and gammadev relates a tale of when a stranger came to the door...
And LOL, Sewer Shark for president? I'd vote for him if I knew more about his economic policies...
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Another great video folks
@Ewhac Here's a pic of the 3DO software you loved so much
http://s22.beta.photobucket.com/user/sc ... 3DO/3dodev
@Ewhac Here's a pic of the 3DO software you loved so much
http://s22.beta.photobucket.com/user/sc ... 3DO/3dodev
Last edited by Scarlettkitten on Thu Nov 15, 2012 2:11 am, edited 4 times in total.
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