Ripping FMV's from 3DO Games?

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ArfredHitchcacku
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Ripping FMV's from 3DO Games?

Post by ArfredHitchcacku » Sat Jan 28, 2012 10:03 pm

OK, there's obviously a way one way or the other, I just wanted to know how complicated it is. I don't have advanced homebrew knowledge at all, but is there a relatively simple way to rip the files from the game image, in whatever format they may be in, and then convert them if necessary, and/or have a program that can view them? That's how I imagine the simplest method would be, if a simple method even exists. I have "Isobuster" by the way.

Thanks a lot,

Arfreda Hitchcacko Desu.
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JohnnyDude
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Post by JohnnyDude » Sun Jan 29, 2012 5:58 am

Well I can tell you what I know, but it's not a full picture of what you'd need.

I know that the movies in 3DO games are typically files. You should be able to traverse the file system of a 3DO cd somehow. I found an application that would do this at one point (is that what Isobuster is?), but you could also use "unCD-ROM", as explained by dudes at Ur-Quan masters.

http://wiki.uqm.stack.nl/The_Ur-Quan_Ma ... he_game.3F

I don't know a whole lot from there. I don't know the file extensions, for starters. I also am unsure of their format or how you might convert them. The fact that you can apparently play the 3DO movies in the Ur-Quan masters port, though, seems to indicate that someone has figured it out. I kinda doubt the 3DO guys made a completely proprietary format.

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ArfredHitchcacku
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Post by ArfredHitchcacku » Mon Jan 30, 2012 1:13 am

It didn't seem to make a "duckart" folder with a bin/cue image I found, so I'll try making a stand-alone ISO with the original game later. Thanks!
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Post by ewhac » Sat Sep 15, 2012 6:43 am

JohnnyDude wrote:You should be able to traverse the file system of a 3DO cd somehow.
There's a Linux filesystem module called OperaFS. Unfortunately, the latest available version doesn't compile on the 3.0 and 3.2 kernel series. I tried mucking with it for a grand total of 20 minutes, but didn't really get anywhere. I may have to read actual code...
I don't know a whole lot from there. I don't know the file extensions, for starters.
That won't really tell you anything on a 3DO disc (file extensions are so CP/M). Like Linux/UNIX, the name of a file has nothing to do with what's inside it.
I kinda doubt the 3DO guys made a completely proprietary format.
...Yeah, actually, they kinda did. QuickTime was little more than a Mac-only parlor trick at that time, so some 3DO guys put together something called DataStreaming, which got used by a number of early titles.

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Post by 3DOKid » Sat Sep 15, 2012 8:48 am

Sounds like the best way would be to run the game up in (the fabulous) 4DO and record the movies using VLC or Camstudio.

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Post by Jones » Sat Sep 15, 2012 8:19 pm

JohnnyDude wrote: I kinda doubt the 3DO guys made a completely proprietary format.
I thought the 3DO used "Cinepak"...?
Not sure though.

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