SNES: Secret of Evermore, replayed and reviewed.
Posted: Sun Jan 16, 2011 6:51 pm
I just recently played through this game again for the first time in a very long time. This was the second time I have finished the game, the last time being in the 90's. I remembered the game being ok but somewhat fun.
This play through however I noticed quite a bit about this game. This was an American squaresoft team that had worked on this game, not the Japanese team that would churn out hit after hit RPG in the 90s. The game starts out with an easy enough difficulty. A few hours in though I started to get frustrated with the gameplay. It wasn't overly difficult though. It was annoying that in order to land good hits with weapons, the B button has to be held down for what seems like a good 10 seconds. It just seems to slow the game down to the point of boredom.
In the last area of the game though, there is a pretty bad programming glitch in the North American version that makes the game way too easy. 2 of the 3 ammo types for the bazooka weapon never deplete their ammo as you use them. One of the 2 is the strongest weapon in the game that you dont have to charge up. This really changes everything. I really dont know how a glitch like that gets through play testing. I have to be honest though, the glitch made the game less boring. There was no more charging weapons to level 3.
The graphics are decent for a 90's snes rpg. They started recycling a lot of graphics towards the end of the game. Even one area was two towns and castles completly mirrored. They did tell you why this was in the storyline but it almost makes me think they were trying to make the game longer in cheap way. There is also a few quickly thrown in fetch quests to prolong the game. It didn't seem like they spent much time or effort to make you run back for an item.
My opinion of the game in the year 2011? The story line was ok, not outstanding. The music score was ok, also not outstanding. The game definitly seems like it was in a time contraint rush. If it was given more time it could of been better, but I am not a big fan of the mechanics of the gameplay. The gameplay is tad bit too slow. Even though everything is active time battles, the turn based RPGs of the time seem faster and more solid. I give the game a 3 out of 5. It's worth playing at least once but put it on the shelf and forget about it after that. It's kind of a flaw in the 90's squaresoft line up.
What do others think of this game?
This play through however I noticed quite a bit about this game. This was an American squaresoft team that had worked on this game, not the Japanese team that would churn out hit after hit RPG in the 90s. The game starts out with an easy enough difficulty. A few hours in though I started to get frustrated with the gameplay. It wasn't overly difficult though. It was annoying that in order to land good hits with weapons, the B button has to be held down for what seems like a good 10 seconds. It just seems to slow the game down to the point of boredom.
In the last area of the game though, there is a pretty bad programming glitch in the North American version that makes the game way too easy. 2 of the 3 ammo types for the bazooka weapon never deplete their ammo as you use them. One of the 2 is the strongest weapon in the game that you dont have to charge up. This really changes everything. I really dont know how a glitch like that gets through play testing. I have to be honest though, the glitch made the game less boring. There was no more charging weapons to level 3.
The graphics are decent for a 90's snes rpg. They started recycling a lot of graphics towards the end of the game. Even one area was two towns and castles completly mirrored. They did tell you why this was in the storyline but it almost makes me think they were trying to make the game longer in cheap way. There is also a few quickly thrown in fetch quests to prolong the game. It didn't seem like they spent much time or effort to make you run back for an item.
My opinion of the game in the year 2011? The story line was ok, not outstanding. The music score was ok, also not outstanding. The game definitly seems like it was in a time contraint rush. If it was given more time it could of been better, but I am not a big fan of the mechanics of the gameplay. The gameplay is tad bit too slow. Even though everything is active time battles, the turn based RPGs of the time seem faster and more solid. I give the game a 3 out of 5. It's worth playing at least once but put it on the shelf and forget about it after that. It's kind of a flaw in the 90's squaresoft line up.
What do others think of this game?