Review - DOOM
Posted: Tue May 29, 2007 3:42 am
I posted this up on Gamefaqs on September 5th, 2006.
Even Doom 32x is better than this
DOOM follows in the steps of Mortal Kombat of being released on almost every single console at the time. However, unlike Mortal Kombat, which had pretty decent and good ports, the majority of the DOOM ports fail. I should rephrase that... fail miserably. The 3DO port of DOOM is no exception. It's simply horrible. The only decent thing about this game is the music.
Graphics - 1/10
Everything looks a lot worse from the original PC version. Everything is so much more pixellated and the colors are bad. To make things worse, the screen is only 3/4's the size. The large amount of empty space that goes from the playing screen, down to your characters information is one ugly green-ish border. Some of the levels have also been simplified. Of course you could resize the screen but making it bigger would only make the game more unplayable. More on that later.
Sound - 8/10
This is actually the best part of the game. The original sounds are all there and all the songs have been redone. Instead of hearing the limited MIDI tunes, you hear actual music. The song of the first level has been re-done fantastically and sounds like a killer heavy metal track filled with pinch harmonics and simple but nice leads played throughout in the background with just the right amount of delay effects.
Story - n/a
Monsters, Mars, hell... bla bla bla. If you don't know the plot of DOOM, then I wonder where you've been in the last decade.
Gameplay - 1/10
Unplayable. Imagine the American and European release of DOOM for the Sega Saturn but imagine it being twice as bad. The framerate makes this game unplayable. The horrible framerate makes the game very slow and unresponsive and there's nothing you could do about it. Making the screen size smaller will improve this but only to a certain extent. And who the hell wants to play DOOM with the screen being the size of a stamp? The only time when the framerate runs smoothly is when you are right in front of a wall and moving left or right alongside the wall. The only thing you're looking at... is the wall. That's the only time this game has a smooth framerate.
I'm surprised I managed to play through 5 levels without blowing my brains out. I was very eager to get a hold of DOOM for the 3DO and then I heard about the horrible framerate. Folks don't get this. If anything, try to get a hold of it's MP3's online or something. That's the only good thing about this game.
Even Doom 32x is better than this
DOOM follows in the steps of Mortal Kombat of being released on almost every single console at the time. However, unlike Mortal Kombat, which had pretty decent and good ports, the majority of the DOOM ports fail. I should rephrase that... fail miserably. The 3DO port of DOOM is no exception. It's simply horrible. The only decent thing about this game is the music.
Graphics - 1/10
Everything looks a lot worse from the original PC version. Everything is so much more pixellated and the colors are bad. To make things worse, the screen is only 3/4's the size. The large amount of empty space that goes from the playing screen, down to your characters information is one ugly green-ish border. Some of the levels have also been simplified. Of course you could resize the screen but making it bigger would only make the game more unplayable. More on that later.
Sound - 8/10
This is actually the best part of the game. The original sounds are all there and all the songs have been redone. Instead of hearing the limited MIDI tunes, you hear actual music. The song of the first level has been re-done fantastically and sounds like a killer heavy metal track filled with pinch harmonics and simple but nice leads played throughout in the background with just the right amount of delay effects.
Story - n/a
Monsters, Mars, hell... bla bla bla. If you don't know the plot of DOOM, then I wonder where you've been in the last decade.
Gameplay - 1/10
Unplayable. Imagine the American and European release of DOOM for the Sega Saturn but imagine it being twice as bad. The framerate makes this game unplayable. The horrible framerate makes the game very slow and unresponsive and there's nothing you could do about it. Making the screen size smaller will improve this but only to a certain extent. And who the hell wants to play DOOM with the screen being the size of a stamp? The only time when the framerate runs smoothly is when you are right in front of a wall and moving left or right alongside the wall. The only thing you're looking at... is the wall. That's the only time this game has a smooth framerate.
I'm surprised I managed to play through 5 levels without blowing my brains out. I was very eager to get a hold of DOOM for the 3DO and then I heard about the horrible framerate. Folks don't get this. If anything, try to get a hold of it's MP3's online or something. That's the only good thing about this game.