Yesterday I released a new demo/benchmark for 3DO.
http://www.pouet.net/prod.php?which=80976
ftp://ftp.untergrund.net/users/optimus/ ... 00_3do.zip
It's based on a competition in Pouet (a demoscene site) to port a famous animation (list of polygons per frame really) from the original AtariST demo to your favorite platform. I thought that would be a good candidate for 3DO, especially to test the CEL rendering with pure untextured polygons. It fairs pretty well on the real 3DO (from over 60 to 120 fps, the emulators will show faster though), and I also have a software rendering version for comparsion (almost 10 times slower). There is also a demo version which runs with the original music and vsynced at 50/60 fps.
https://www.youtube.com/watch?v=JkAhqVnAjj4
New demo (STNICCC 2000 animation)
Re: New demo (STNICCC 2000 animation)
Very cool!
- jpantarotto
- 3DO ZERO USER
- Posts: 21
- Joined: Sun Jun 19, 2011 3:52 am
Re: New demo (STNICCC 2000 animation)
Nice work Optimus!
Re: New demo (STNICCC 2000 animation)
looks sweet. I wish star blade would have been made like this
i wonder what opensource stuff could be ported from the acorn or atari st to the 3DO. The acorn uses arm cpus and its slower that the 3do.
i wonder what opensource stuff could be ported from the acorn or atari st to the 3DO. The acorn uses arm cpus and its slower that the 3do.
BulletBob is a character from the PC video game Blade Runner(1998).
You can call me Kris. I am obsessed with the 3DO.
Has anyone dumped the bios of the fz-fv1, fz-fv10 or fz-ems256 yet?
Youtube
https://www.youtube.com/user/krsboimo0o0o
You can call me Kris. I am obsessed with the 3DO.
Has anyone dumped the bios of the fz-fv1, fz-fv10 or fz-ems256 yet?
Youtube
https://www.youtube.com/user/krsboimo0o0o
Re: New demo (STNICCC 2000 animation)
An interesting conversion of this project to a texture mapping benchmark. Might release it soon, after I fix few more final things.
https://www.youtube.com/watch?v=XI7Cph4678A
https://www.youtube.com/watch?v=XI7Cph4678A
It wouldn't be hard to port even later games. Also, to port directly from AtariSt would be more cumbersome since it uses bitlplanes, there would be conversion, or maybe just conversion of graphics. And maybe acorn too has it's own vram structure. But I guess, since we have the CEL, if most of these games are 2d and if there is mostly C code, maybe it would be ok to port and could just replace sprite rendering with CEL quads. I think many games could be ported if there is time and motivation, but now I am focused on other projects and will see if I decided and which games would be.
Re: New demo (STNICCC 2000 animation)
Here is the final of this project with demo and benchmark options
https://www.youtube.com/watch?v=VIVCz_LJEB0
And here is an emulator capture of the demo (because I don't have capture equipment for real 3DO and it looks not blurry and smooth here).
https://www.youtube.com/watch?v=ISIXplL57yo
Download links for the demo is at Pouet http://www.pouet.net/prod.php?which=80976
https://www.youtube.com/watch?v=VIVCz_LJEB0
And here is an emulator capture of the demo (because I don't have capture equipment for real 3DO and it looks not blurry and smooth here).
https://www.youtube.com/watch?v=ISIXplL57yo
Download links for the demo is at Pouet http://www.pouet.net/prod.php?which=80976