OperaFS[De]Compiler commandline or source code?
Posted: Fri Feb 13, 2015 8:02 am
				
				Hi! I almost have my automated "make & play" ready, but there's still a point which must be done manually.
I wonder if the OperaFS util accept command line params to do the iso creation automatically. Or at least, the source has been released, so I can add it myself?
btw I've been playing with the cel engine a little more and started doing "3D cubes":

It's an isometric cube, since I'm not doing any kind of perspective correction yet. That's the next step, learn the inners of the cel engine, SPORT, VRAM, etc... so I can think of the best tricks to get 3d graphics at more than 10 fps
			I wonder if the OperaFS util accept command line params to do the iso creation automatically. Or at least, the source has been released, so I can add it myself?
btw I've been playing with the cel engine a little more and started doing "3D cubes":

It's an isometric cube, since I'm not doing any kind of perspective correction yet. That's the next step, learn the inners of the cel engine, SPORT, VRAM, etc... so I can think of the best tricks to get 3d graphics at more than 10 fps

 
  I'm going to create some test scenes and try to get some initial benchmarks.
 I'm going to create some test scenes and try to get some initial benchmarks.