Japanese 3DO Magazine
Posted: Wed Jul 30, 2008 1:26 am
Out of the various 3DO publications, this one is by far my favorite... and I can't even read Japanese.

This publication spanned from mid 1994 to mid 1996. They are very high quality magazines jam packed with 3DO information.
Each magazine usually has somewhere between 10 to 20 3DO game reviews complete with large, easy to see pictures.
In fact, they did such a good job of cramming their issues with pictures that the inability to read Japanese almost isn't even a concern.
Along with the reviews on 3DO software, there are many articles covering hardware from the FZ-1 all the way up to and including M2. Peripherals are covered as well.
Here is another reason why I like this magazine so much:

Each magazine came with a thick cardboard insert that housed a disk readable by your 3DO player.

The disks are partitioned into different categories. There would be a section for video clips that usually would have a certain developer being interviewed and showing various steps involved in the development of the given title during the interview.
Other sections would include game demonstrations, illustrations, and a database that would contain information on software and hardware.

This publication spanned from mid 1994 to mid 1996. They are very high quality magazines jam packed with 3DO information.
Each magazine usually has somewhere between 10 to 20 3DO game reviews complete with large, easy to see pictures.
In fact, they did such a good job of cramming their issues with pictures that the inability to read Japanese almost isn't even a concern.
Along with the reviews on 3DO software, there are many articles covering hardware from the FZ-1 all the way up to and including M2. Peripherals are covered as well.
Here is another reason why I like this magazine so much:

Each magazine came with a thick cardboard insert that housed a disk readable by your 3DO player.

The disks are partitioned into different categories. There would be a section for video clips that usually would have a certain developer being interviewed and showing various steps involved in the development of the given title during the interview.
Other sections would include game demonstrations, illustrations, and a database that would contain information on software and hardware.