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The Making of 3DO Starblade

Posted: Sat Mar 17, 2018 4:43 am
by CRV
Shameless plug, but I recently spoke with one of the programmers on 3DO Starblade, Akihito Koriyama. Basically, it uses FMV and 2D graphics. You can read more on my site here. I also made a comparison video between the FMV and in-game footage.

Re: The Making of 3DO Starblade

Posted: Sat Mar 17, 2018 7:21 pm
by Austin
Neat article. I thought it was obvious it was FMV for the backgrounds, but up to now I personally assumed they still used polygons for the interactive objects. They did a damn-convincing job turning them into 2D assets!

Re: The Making of 3DO Starblade

Posted: Wed Apr 04, 2018 6:23 pm
by Martin III
Haven't played this one yet, but it was indeed interesting to read about the background.