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Freedo
Posted: Tue Feb 17, 2009 8:48 am
by 3DOKid
I think the greatest crying shame of the 3DO scene of the past 2 years has been the almost M2 like death of Freedo.
It achieved something like 99% compatibility, staggered, stopped and started, then dropped dead.
I, having gone from a ardent fan, hardly ever use it these days.
...and now they just talk about GPL licenses.
it's a shame.
Posted: Tue Feb 17, 2009 9:39 pm
by BryWI
time to get the fork?
This is the way things have always been at that camp. I wish they would just release the source so that others could improve upon it already. Of course they would argue, but who would improve it? You dont know who until you release the source.

Posted: Wed Feb 18, 2009 12:43 am
by Gir Draxa
I think Freedo suffered from the same fate as DreamSNES did. A lot of really impatient people demanding results makes it less and less fun or interesting for the programmers to do. Other projects and (god forbid!) real life get more and more attention until it just makes perfect sense to kill the project.
I still think it's quite an achievement, nothing short of the 3DO Blaster has done 3DO on the PC with such results.
As I can personally attest to, IRL schedules make 'hobby projects' schedules more and more delayable.
Drax
Posted: Wed Feb 18, 2009 5:00 pm
by BryWI
I do normally agree with everything you said. Not in this case though. There are numerous things that they say they will do or there was even things they were gonna sell. They either change their mind, or they just dont do it without any reason given. Im not gonna sit here and dig up all the dirt i know about them though. I just think at this point, the negativity is deserved. I still love the emulator but I think they really need to follow through on the open source idea. At least get this project into some willing/capable hands. They seem to have lost the time/interest , why not open it up to others.
Posted: Wed Feb 18, 2009 10:46 pm
by 3DOKid
Managing expectations is not a skill people are born with. i should know
