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DOOM with fixed networking

Posted: Tue Aug 02, 2016 3:03 am
by Saturn
Been watching a thread at AA where Carl from Songbird and a few others have been working to fix the network bug. Turns out it's NOT the infamous UART bug in the hardware but entirely in Doom itself. Now, it's been worked out and is supposed to be solid.. After I asked if someone would post a working ROM, OMF was nice enough to edit the binary and upload the ROM. Although I wanted to test it out vigorously, haven't flashed it to a single Skunkboard yet.
Anyone try this?

Carl said he easily had it connected for 30-60 minutes without a connectivity loss. I'm looking forward to trying this and wanted to get the word out to all possible for feedback (and to finally be able to play it how it was actually meant!).

Re: DOOM with fixed networking

Posted: Wed Aug 17, 2016 5:53 pm
by Saturn
I've played the heck out of this and found it to crash on Area 7 repeatedly during Co-op. Other than that, no problems in Areas 1-6 and 8-10. Still quite a way to go but having a blast tearing through this game.
Not sure if it's an accident but found whoever presses the B button first to connect when setting up a network can enable God Mode and All Items/Ammo for their player. To my knowledge, cheats aren't supposed to available in networked modes so I find this to make life a lot better, anyway 8)

Re: DOOM with fixed networking

Posted: Tue Aug 23, 2016 4:04 am
by Austin
There's also a glitch when networked where a player can have music playing in-game at the cost of all sound effects. I forget how to trigger it but a friend and I did it back in the day. Fun times.

I'd like to try this updated ROM but sadly Jag consoles are prohibitively costly now, too much so to justify buying a second. I wish this was 1999, then I'd have two..

Re: DOOM with fixed networking

Posted: Wed Aug 24, 2016 1:16 am
by Saturn
Yeah Jags are through the roof now :shock: Glad I got an extra when I did, would hate to be starting to collect for this thing right now. Seems impossible to find it all anymore, let alone the prices of some items.

I'm hoping Carl gets back on this soon. Too close to give up now

Re: DOOM with fixed networking

Posted: Mon Oct 16, 2017 2:16 pm
by Walter_j64bit
What kills me that Thunderbird fixed the network bug in Doom but didn't release it.

Re: DOOM with fixed networking

Posted: Mon Oct 16, 2017 9:25 pm
by Saturn
I didn't know that. Sure wish he would have! 8)

Re: DOOM with fixed networking

Posted: Tue Oct 17, 2017 2:27 am
by Walter_j64bit
Maybe one day someone can fix the bug, other than Thunderbird.

Re: DOOM with fixed networking

Posted: Tue Oct 17, 2017 6:48 am
by a31chris
I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.

If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.

Re: DOOM with fixed networking

Posted: Tue Oct 17, 2017 11:51 am
by Walter_j64bit
a31chris wrote:
Tue Oct 17, 2017 6:48 am
I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.

If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
Thunderbird most likely can optimised and fix every Jag game that was made! LOL