At what point do you think Atari knew the Jag had failed?
Moderator: a31chris
At what point do you think Atari knew the Jag had failed?
I was reading an older article where Trip Hawkins was candid about when he first realized 3DO wasn't going to have the success he had hoped for. Did the powers that be at Atari have a similar realization and simply continue to charge ahead? Or do you think they were in denial?
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I was hoping it would go somewhere. In the states gamers were divided on the cart or CD issue but there were many more followers of the CD. I personally couldn't stand the load times. But after a generation or two of disc consoles I got used to it and they got faster. I would have liked to have seen Atari stay in the game.
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I figure it must have been at least a year after the Jaguar's launch. Otherwise, why would they have proceeded with development for the Jaguar CD hardware and software?
Also, I have to go with mainstream wisdom on the subject and say that the Jaguar's last chance at cutting it was the 1994 holiday season. Whatever its liabilities, the Jaguar had the strong advantage of being by far the most powerful affordable console on the market. Had it properly exploited that advantage, it could have outsold its 16-bit competitors, putting it in position to at least hold its own against the next generation consoles. By that same token, if it couldn't even compete against the SNES and Mega Drive, it stood no chance against the Saturn and Playstation.
Of course, I'd say that most of the Jaguar's chances were ruined by the poor launch. But I think it still had a slim hope of success until the 1994 holiday season. It was when it had the Saturn and Playstation to complete against that it was totally screwed.
Also, I have to go with mainstream wisdom on the subject and say that the Jaguar's last chance at cutting it was the 1994 holiday season. Whatever its liabilities, the Jaguar had the strong advantage of being by far the most powerful affordable console on the market. Had it properly exploited that advantage, it could have outsold its 16-bit competitors, putting it in position to at least hold its own against the next generation consoles. By that same token, if it couldn't even compete against the SNES and Mega Drive, it stood no chance against the Saturn and Playstation.
Of course, I'd say that most of the Jaguar's chances were ruined by the poor launch. But I think it still had a slim hope of success until the 1994 holiday season. It was when it had the Saturn and Playstation to complete against that it was totally screwed.
ATARI CORP.'S JAGUAR 64 HITS MASS MARKET PRICE; IN TIME FOR HOLIDAY SALES, JAGUAR NOW $99
SUNNYVALE, Calif. — Dec. 15, 1995 — In a bold retailing move to increase its share in the interactive home entertainment market, Atari Corp. Friday morning announced that the Jaguar 64 system will be priced at $99.
A premier gaming platform launched nationally in 1994, the Jaguar 64 is a powerful home video game system designed to provide game enthusiasts with top-quality entertainment products. Atari has developed an extensive software library to support the Jaguar system, and is committed to aggressively expanding its list of exclusive titles throughout 1996.
Four new Atari titles have been released this week alone for the Jaguar 64: "Atari Karts," "I-War," "Fever Pitch Soccer'' and "Supercross 3D." The new games will be available at retail stores before Christmas.
As Ted Hoff, Atari's president of North American operations, explained: "Atari is proud of the depth and breadth of current Jaguar platform software titles, and we're committed to enhancing this already impressive collection. Offering the Jaguar 64 at $99 will allow us to reach more consumers nationwide with top-quality games."
Hoff indicated the Jaguar 64 systems will be offered at their new price in retail outlets across the country effective Saturday, Dec. 16. That means there's still time for Christmas shoppers to benefit from the $99 price tag.
With its aggressive new pricing, Atari is offering consumers a high-end home video game system at a mass market price. This action reinforces Atari's commitment to the Jaguar gaming platform, as well as providing consumers with superior and affordable interactive products.
SUNNYVALE, Calif. — Dec. 15, 1995 — In a bold retailing move to increase its share in the interactive home entertainment market, Atari Corp. Friday morning announced that the Jaguar 64 system will be priced at $99.
A premier gaming platform launched nationally in 1994, the Jaguar 64 is a powerful home video game system designed to provide game enthusiasts with top-quality entertainment products. Atari has developed an extensive software library to support the Jaguar system, and is committed to aggressively expanding its list of exclusive titles throughout 1996.
Four new Atari titles have been released this week alone for the Jaguar 64: "Atari Karts," "I-War," "Fever Pitch Soccer'' and "Supercross 3D." The new games will be available at retail stores before Christmas.
As Ted Hoff, Atari's president of North American operations, explained: "Atari is proud of the depth and breadth of current Jaguar platform software titles, and we're committed to enhancing this already impressive collection. Offering the Jaguar 64 at $99 will allow us to reach more consumers nationwide with top-quality games."
Hoff indicated the Jaguar 64 systems will be offered at their new price in retail outlets across the country effective Saturday, Dec. 16. That means there's still time for Christmas shoppers to benefit from the $99 price tag.
With its aggressive new pricing, Atari is offering consumers a high-end home video game system at a mass market price. This action reinforces Atari's commitment to the Jaguar gaming platform, as well as providing consumers with superior and affordable interactive products.
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I used to hang on each and every word of these press releases as if they were words from God. I'd sit the basement computer labs at Uni, late into the night, bickering (as I still do) on rec.games.video.3do like my life depended on it. Thanks Trev.Trev wrote:ATARI CORP.'S JAGUAR 64 HITS MASS MARKET PRICE; IN TIME FOR HOLIDAY SALES, JAGUAR NOW $99
SUNNYVALE, Calif. — Dec. 15, 1995 — In a bold retailing move to increase its share in the interactive home entertainment market, Atari Corp. Friday morning announced that the Jaguar 64 system will be priced at $99.
A premier gaming platform launched nationally in 1994, the Jaguar 64 is a powerful home video game system designed to provide game enthusiasts with top-quality entertainment products. Atari has developed an extensive software library to support the Jaguar system, and is committed to aggressively expanding its list of exclusive titles throughout 1996.
Four new Atari titles have been released this week alone for the Jaguar 64: "Atari Karts," "I-War," "Fever Pitch Soccer'' and "Supercross 3D." The new games will be available at retail stores before Christmas.
As Ted Hoff, Atari's president of North American operations, explained: "Atari is proud of the depth and breadth of current Jaguar platform software titles, and we're committed to enhancing this already impressive collection. Offering the Jaguar 64 at $99 will allow us to reach more consumers nationwide with top-quality games."
Hoff indicated the Jaguar 64 systems will be offered at their new price in retail outlets across the country effective Saturday, Dec. 16. That means there's still time for Christmas shoppers to benefit from the $99 price tag.
With its aggressive new pricing, Atari is offering consumers a high-end home video game system at a mass market price. This action reinforces Atari's commitment to the Jaguar gaming platform, as well as providing consumers with superior and affordable interactive products.