F**K you Zool 2

It does float! And doesn't get soggy in milk! :)

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awbacon
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F**K you Zool 2

Post by awbacon » Sun Mar 06, 2011 9:58 pm

No password or save feature? I can't beat this crap in one sitting. I can't beat any game in one sitting haha

Why developers, do you insist on sticking me without even the most meager of password systems!

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3DO Experience
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Post by 3DO Experience » Sun Mar 06, 2011 10:22 pm

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA !

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Austin
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Post by Austin » Wed Mar 09, 2011 12:49 am

This one takes an hour to beat, maybe a tiny bit less. That's not so bad for one sitting.

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Post by awbacon » Thu Mar 10, 2011 6:15 pm

An hour? It takes me like 20 minutes just to get used to the akward jumping physics

guess I just wasn't built for Zool 2

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Post by Trev » Sat Mar 12, 2011 1:21 am

awbacon wrote:An hour? It takes me like 20 minutes just to get used to the akward jumping physics

guess I just wasn't built for Zool 2
I hear ya ... same for me.
Most wanted - Eye of Typhoon, 3DO Magazines issues #14 & #15, Pro Stadium, Defcon 5

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Post by awbacon » Sun Mar 13, 2011 12:09 am

glad I'm not the only one haha

Its just a poor mans Rayman

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Post by T2KFreeker » Sun Mar 13, 2011 10:37 pm

awbacon wrote:glad I'm not the only one haha

Its just a poor mans Rayman
:shock: :shock: :shock: :shock: Nope. Considering the game released long before Rayman did, that's kind of hard to do. ZOOL is some awesome gameage, if you take the time to really get into the game.
This is a stick up! Put all of your 3DO games in the bag and nobody gets hurt!

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Austin
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Post by Austin » Wed Mar 16, 2011 12:26 am

awbacon wrote:An hour? It takes me like 20 minutes just to get used to the akward jumping physics

guess I just wasn't built for Zool 2
That's after you get used to it. The jumping and movement is much faster than most (if not all) platformers. Like any other game though, you need to learn it and get used to it. At that point, it should take no more than an hour to get through it.

When you get the hang of it you will find the jumping to be very precise. I may recommend constantly doing the spin-jump as well, as it will shield you from many flying enemies.

If I ever get a Jaguar again, I will do a longplay of it on YouTube.. I can 1CC this one without much of a problem these days, although I was never able to beat it when I was younger. :)

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Post by Edi (FZ2D) » Sat Sep 17, 2011 5:42 am

It's like old times.
I played Pitfall on the Mega Drive and stopped only after it finishes. Playing Atari Jaguar version, I was seated and I'm slowly going through the phases. :D

I took a small move in Zool 2 but could not move from area 1-3. What to do in this game? Still not quite understand. :cry:
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Austin
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Post by Austin » Sun Sep 18, 2011 9:07 pm

Edi (FZ2D) wrote: I took a small move in Zool 2 but could not move from area 1-3. What to do in this game? Still not quite understand. :cry:
You have to collect as many candy icons as you possibly can. The counter in the lower corner of the screen needs to be at 99 (it goes up by collecting these icons). You won't be able to complete a level without having the counter at 99.

Basically, grab everything you possibly can. Finding secrets by shooting walls helps as well, as while they usually hold extra lives and bonus round icons, they also have lots of candy crap.

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Post by Edi (FZ2D) » Wed Sep 21, 2011 4:56 am

Thanks Austin :D

I gave a small jogadinha this game this weekend, but honestly, the speed and accuracy of the character to jump from one platform to another is not helpful :cry:
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