Next Generation 'M2 just not good enough'

M2 related information in here please.
Post Reply
parallaxscroll
3DO ZERO USER
Posts: 56
Joined: Sun Feb 17, 2008 7:29 am

Next Generation 'M2 just not good enough'

Post by parallaxscroll » Sun Jul 19, 2015 7:57 am

Image

User avatar
Austin
Master Poster & Pricing Expert
Posts: 1839
Joined: Sun Dec 20, 2009 11:30 am
Location: Fairfax, VA
Contact:

Re: Next Generation 'M2 just not good enough'

Post by Austin » Thu Sep 17, 2015 2:01 pm

Interesting stuff, but their reasoning does make sense.

User avatar
Dr.Enceladus
3DO ZERO USER
Posts: 135
Joined: Thu May 05, 2011 3:59 pm
Location: Western Australia
Contact:

Re: Next Generation 'M2 just not good enough'

Post by Dr.Enceladus » Fri Sep 18, 2015 11:16 am

That is an article from a Next Gen magazine. Would be interesting to see the original date attached to it. I remember reading it with a sinking feeling. By the time i had got my hands on an actual 3DO here in West OZ the system was already dead. :(
...eat well, stay fit, look good, feel great - die anyway...

User avatar
Martin III
3DO ZERO USER
Posts: 1005
Joined: Fri Feb 11, 2011 12:32 am
Location: United States of America

Re: Next Generation 'M2 just not good enough'

Post by Martin III » Sun Oct 18, 2015 9:32 pm

Yeah, good read. Coming out with the M2 at that time would indeed have been a risky venture; the PS1 just had too firm a hold on the market. It would take a full generational leap to break it.

parallaxscroll
3DO ZERO USER
Posts: 56
Joined: Sun Feb 17, 2008 7:29 am

Re: Next Generation 'M2 just not good enough'

Post by parallaxscroll » Mon Apr 11, 2016 9:44 am

Just found two more articles on M2, one from Fusion magazine and the other from Ultra Game Players.

Image

Image

User avatar
NikeX
3DO ZERO USER
Posts: 505
Joined: Mon Mar 12, 2007 2:38 pm
Location: Germany
Contact:

Re: Next Generation 'M2 just not good enough'

Post by NikeX » Sun Oct 28, 2018 1:40 pm

I have to quote:

"Mr. Burk: (...) SEGA was very interested in buying our M2 chip for their next console. But when we got the first prototype chips back from the fab, they were missing a layer of metal. Some engineer at the fab left a line out of a script. This killed all the on-chip RAMs including the graphics texture RAM and the DSP RAM. So, the demos we showed to SEGA did not have any textures and ran very slow. The next chip worked fine but it was too late."

FROM: viewtopic.php?f=13&t=1796&start=30

Post Reply