Search found 142 matches
- Sun Apr 03, 2016 7:33 pm
- Forum: Homebrew Development
- Topic: LameNES 3DO - Release
- Replies: 2
- Views: 10647
LameNES 3DO - Release
https://pbs.twimg.com/media/CfIUJd7WQAANw9m.jpg:large A year after i announced it, Saffron and I got LameNES working properly. LameNES isn't the most accurate or even the fastest NES emulator out there but it was very simple to work with so there's that. You can emulate early nes games, although ve...
- Sun Apr 03, 2016 7:05 pm
- Forum: Homebrew Development
- Topic: LameNES (NES emulator) for 3DO ?
- Replies: 27
- Views: 41383
Re: LameNES (NES emulator) for 3DO ?
There was two problems: First, the include order must be fixed, some 3DO definitions are being override by the default compiler library definitions, so for example the 3DO seek enum was not being used, I switched to use the corresponding numerical numbers instead of SEEK_END, etc. Second, the drawi...
- Sun Apr 03, 2016 4:26 pm
- Forum: Homebrew Development
- Topic: LameNES (NES emulator) for 3DO ?
- Replies: 27
- Views: 41383
Re: LameNES (NES emulator) for 3DO ?
I've made some progress, but the rendering code in french doesn't help :lol: Still, things look better now: https://pbs.twimg.com/media/CfICPJ1WAAANEQr.jpg:large !!! Nice job ! So... what was the problem ? The file loading code or the rendering ? btw, i can try to translate some of the comments in ...
- Sun Apr 03, 2016 10:53 am
- Forum: Homebrew Development
- Topic: 3DO Doom succesfully compiled (but no way to run it)
- Replies: 72
- Views: 92759
Re: 3DO Doom succesfully compiled (but no way to run it)
Looks like we are wasting our time using the pre-compiled libraries of burgerlib...
Try to compile burgerlib again using the latest version on github : https://github.com/Olde-Skuul/burgerlib
I see no other solutions, sorry.
Try to compile burgerlib again using the latest version on github : https://github.com/Olde-Skuul/burgerlib
I see no other solutions, sorry.
- Sun Apr 03, 2016 10:34 am
- Forum: Homebrew Development
- Topic: LameNES (NES emulator) for 3DO ?
- Replies: 27
- Views: 41383
Re: LameNES (NES emulator) for 3DO ?
edit: I've compiled your code and added the file streaming for 3DO and now it loads the rom. I've noticed the code uses printf and that crashes the program, so you should comment those lines. Now the problem is that looks like it's not rendering properly, but at least is executing the rom. That was...
- Sat Apr 02, 2016 10:53 pm
- Forum: Homebrew Development
- Topic: CHIP8 Emulator for 3DO
- Replies: 8
- Views: 20568
Re: CHIP8 Emulator for 3DO
Hello guys, great news ! With the help of Saffron, i have figured out how to load files from the CD properly. The chip8 emulator can now load files from the CD, which means you no longer need a compiler if you want to play another game ! Simply swap the "rom.ch8" file with your own Chip8 game. You c...
- Sat Apr 02, 2016 10:50 pm
- Forum: Homebrew Development
- Topic: LameNES (NES emulator) for 3DO ?
- Replies: 27
- Views: 41383
Re: LameNES (NES emulator) for 3DO ?
Stream *OpenDiskStream( char *theName, int32 bSize ) int32 ReadDiskStream( Stream *theStream, char *buffer,int32 nBytes ) int32 SeekDiskStream( Stream *theStream, int32 offset,enum SeekOrigin whence ) ... Hope it helps! Thanks for the help ! I gave those a try with my Chip-8 emulator. After a bit o...
- Sat Apr 02, 2016 10:45 pm
- Forum: Homebrew Development
- Topic: 3DO Doom succesfully compiled (but no way to run it)
- Replies: 72
- Views: 92759
Re: 3DO Doom succesfully compiled (but no way to run it)
3) Contains Rebecca's files. Slicer app, cel2shp (standalone app) app, New BurgerLib (lib files for VisualStudio 2008 and *.h files). EXE files are from github repository and are new. Our old functions doesn't work in there. I putted them only for working examlpe. https://cloud.mail.ru/public/8voU/...
- Sat Apr 02, 2016 11:03 am
- Forum: Homebrew Development
- Topic: 3DO Doom succesfully compiled (but no way to run it)
- Replies: 72
- Views: 92759
Re: 3DO Doom succesfully compiled (but no way to run it)
Downloaded the pack for generating the REZFILE : It seems indeed you have made some great progress , this is great ! 1) I can not make a sprites for REZFILE. Rebecca gave me a slicer app source, but I can't compile it... Maybe you can try? Could you give me the "slicer app" source code for me, pleas...
- Thu Mar 31, 2016 12:05 am
- Forum: 3DO Main Forum
- Topic: Restoration Project : D2 M2
- Replies: 8
- Views: 7995
Re: Restoration Project : D2 M2
Ah ok, as you wish then. (i kind of expect that but i was just curious)awbacon wrote:I would not be narrating it, nor adding voiceover work. It's not in keeping with a restoration.
Maybe as some crazy stretch I'd hire someone to do VO work in Japanese, for an alt version, but doubtful honestly
- Wed Mar 30, 2016 9:52 pm
- Forum: 3DO Main Forum
- Topic: Restoration Project : D2 M2
- Replies: 8
- Views: 7995
Re: Restoration Project : D2 M2
Interesting, unreleased games like this one are to me always fascinating. Great restoration project btw, can't wait see it ! I pretty much doubt someone will find a proto of D2 any time soon though... That and the fact that Kenji Eno died some years ago so that doesn't help. There's not much left of...
- Wed Mar 30, 2016 8:14 pm
- Forum: Homebrew Development
- Topic: LameNES (NES emulator) for 3DO ?
- Replies: 27
- Views: 41383
Re: LameNES (NES emulator) for 3DO ?
Yo, Saffron ! First of all, thanks for the help. I have one question though... How am i supposed to use your readfile command ? To explain things a bit, using FILE, i'm loading the ROM like this : FILE* fp; fp = fopen("rom.ch8", "rb"); If i understand your code well, it should be like this : int32 f...
- Wed Mar 30, 2016 12:55 am
- Forum: Homebrew Development
- Topic: 3DO Doom succesfully compiled (but no way to run it)
- Replies: 72
- Views: 92759
Re: 3DO Doom succesfully compiled (but no way to run it)
Any progress Versus ? Still figured out the resources format ?
You did a great job on 3DO Doom !
You did a great job on 3DO Doom !
- Wed Mar 30, 2016 12:40 am
- Forum: Homebrew Development
- Topic: Doctor Hauzer English 1.0 Released!
- Replies: 40
- Views: 68858
Re: Doctor Hauzer Beta Test Thread
Nice job ! Seems like it was not fully straightforward though... Right now, i'm downloading it and i'll tell you (or not) what i think about it. - Ending cutscene: Images similar to Hauzer Journals; will work once BMP -> CEL issue is resolved. You can't use MakeBanner for that. CDoty wrote a utility...
- Mon Dec 21, 2015 8:06 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 63946
Re: Recompiling Dr. Hauzer for Translation
Good luck on this. It would be awesome! Thanks! I noticed in the fansubing thread you looked into this game about... 6 years ago? What snags did you run into that stopped progress? I successfully changed the subtitle text (see attached screenshot) but I can only change it to hiragana or katakana. I...
- Thu Dec 17, 2015 9:28 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 63946
Re: Recompiling Dr. Hauzer for Translation
So I started translating Dr. Hauzer for fun on YouTube, but I got a copyright claim on the background music. I've been trying to decompile the game, remove or change the offending bgm, then recompile the game. I successfully decompiled the Dr. Hauzer files, but I've been trying to recompile them (w...
- Tue Nov 17, 2015 11:29 pm
- Forum: Homebrew Development
- Topic: 3DO Doom succesfully compiled (but no way to run it)
- Replies: 72
- Views: 92759
Re: 3DO Doom succesfully compiled (but no way to run it)
Yo Versus, really cool ! I gave it a try on my android phone but i personally could not notice much differences between the official version and this one. (your version might be a little faster though but this simply may have to do that you compiled with a more recent, better compiler) Could you ple...
- Thu Nov 05, 2015 1:08 pm
- Forum: Homebrew Development
- Topic: CHIP8 Emulator for 3DO
- Replies: 8
- Views: 20568
Re: CHIP8 Emulator for 3DO
This files are missing. Can you upload them? #include "SDL/SDL.h" #include "SDL/SDL_keysym.h" Dude... Look closer at the code : #ifdef THREEDO #include "3DO/GestionAffichage.h" #include "3DO/GestionSprites.h" #include "3DO/GestionTextes.h" #include "3DO/system.h" #elif defined(PCFX) #include "PCFX/...
- Sat Oct 17, 2015 10:32 am
- Forum: Homebrew Development
- Topic: 3DO on Linux - Raspberry PI?
- Replies: 1
- Views: 9716
Re: 3DO on Linux - Raspberry PI?
No if you have a Raspberry 1 with the Armv6 processor, maybe (but unsure) if you have one with the dual-core proc. If you ever want to try this on a pi, your best choice will probably be Lakka . Lakka is essentially a minimal linux distribution with RetroArch as the main GUI. If it runs too slowly, ...
- Sun Oct 11, 2015 8:48 pm
- Forum: Homebrew Development
- Topic: LongTris (WIP)
- Replies: 14
- Views: 22548
Re: LongTris (WIP)
It's really convenient that the website allows us to search the 3DO docs through google. Just starting to read this page shows a lot of insight on some important stuff regarding the frame buffer and the output stuff. For instance, our max framerate is 30 fps, because it outputs in 480i, even though...
- Fri Oct 09, 2015 5:18 pm
- Forum: Homebrew Development
- Topic: 3DO Doom succesfully compiled (but no way to run it)
- Replies: 72
- Views: 92759
Re: 3DO Doom succesfully compiled (but no way to run it)
See my new cheat for 3DO Doom (noclip) http://www.youtube.com/watch?v=ZBrOfb8huxY Well done, dude ! Can't wait to see what you will came up with next ! Also, try to run cppcheck on your source code, this might help discovering bad and buggy code. (careful though, sometimes there are false-positive)...
- Mon Oct 05, 2015 4:14 pm
- Forum: General Forum
- Topic: Saber Rider Anime Kickstarter PC Engine, Dreamcast, 3DS
- Replies: 3
- Views: 11150
Re: Saber Rider Anime Kickstarter PC Engine, Dreamcast, 3DS
That would be really cool if there were a 3DO version. Maybe someday down the road someone could find a way to whip one up? It'd take a lot of work though. Yeah but unfortunely, no one but me is active in 3DO Dev. I actually got contacted by a indie to make a 3do exclusive game but i'm still waitin...
- Sun Oct 04, 2015 11:25 pm
- Forum: Homebrew Development
- Topic: LongTris (WIP)
- Replies: 14
- Views: 22548
Re: LongTris (WIP)
Just wanted to let you know that trying to update the screen several time
seems to have little to no effects.
Guess i'll have to find another tetris clone that is not using pixel drawing...
seems to have little to no effects.
Guess i'll have to find another tetris clone that is not using pixel drawing...
- Sun Oct 04, 2015 2:31 pm
- Forum: General Forum
- Topic: Saber Rider Anime Kickstarter PC Engine, Dreamcast, 3DS
- Replies: 3
- Views: 11150
Re: Saber Rider Anime Kickstarter PC Engine, Dreamcast, 3DS
https://www.kickstarter.com/projects/saberridergame/saber-rider-and-the-star-sheriffs-the-video-game?ref=twitter_share This kickstarter is ending in 36 hours, support it if you can! It'll be for PC Engine, Dreamcast, 3DS, & Steam! I supported the PC Engine Bee Special 2 package. Aetherbyte is doing...
- Fri Oct 02, 2015 10:31 pm
- Forum: Suggested Projects
- Topic: Running out of ideas for a 3DO homebrew...
- Replies: 15
- Views: 28489
Re: Running out of ideas for a 3DO homebrew...
Also, blabla, sorry, I'm an idiot and didn't see your thread in the other subforum. Obviously you're well aware of the Doom situation. Didn't saw this either until now. Yes, i do know about 3DO Doom since the day it was released and i learned some things from it. I'll let Versus working on Doom tho...
- Fri Oct 02, 2015 10:22 pm
- Forum: 3DO Main Forum
- Topic: Real 3DO Player - Android Emulator
- Replies: 16
- Views: 13987
Re: Real 3DO Player - Android Emulator
That's what i did : http://3do.cdinteractive.co.uk/viewtopi ... =25&t=36823DOKid wrote:I was trying it out too. And all manner of confusion ensued.
A simple guide would be very much appreciated
- Fri Oct 02, 2015 10:14 pm
- Forum: Technical Support
- Topic: Use the 4DO core in RetroArch
- Replies: 0
- Views: 18300
Use the 4DO core in RetroArch
Introduction RetroArch is a cool little piece of software that comes with a bunch of emulators, game engines, software... that speaks through its own api, libretro. It has lots cores too, all coming from different emulators : Snes (bsnes on android !), PSX, 32X, Virtual Boy, PC-FX, N64, Jaguar, Sat...
- Thu Oct 01, 2015 4:55 pm
- Forum: 3DO Main Forum
- Topic: Real 3DO Player - Android Emulator
- Replies: 16
- Views: 13987
Re: Real 3DO Player - Android Emulator
A bit offtopic but i believe it is worth mentioning : 4DO has been ported to libretro and is now available on Android through RetroArch as a core. I have yet to test this though and i don't think it will be faster than Real 3DO Player. (perhaps more accurate though) On the other hand, it's opensourc...
- Sun Sep 20, 2015 3:54 am
- Forum: Homebrew Development
- Topic: LongTris (WIP)
- Replies: 14
- Views: 22548
Re: LongTris (WIP)
Good to know. I'll look into it. What issues with the sound are there? I was under impression that they lagged behind a tad or something, but I'll try it out. The issue with it is that sounds are not stored in RAM and only 4k (out of 32k) are allocated to them ! Music uses 16k for streaming but the...
- Sat Sep 19, 2015 3:26 am
- Forum: Homebrew Development
- Topic: LongTris (WIP)
- Replies: 14
- Views: 22548
Re: LongTris (WIP)
All this said, I think figuring out loading and playing sound effects is a high priority thing we can reasonably try to figure out in the near future. :lol: I have already figured out how to play sounds or even music without much issues. It's far from perfect though but it should do the job for a g...