Android version of R-Type.
The facelifted PC version coming up looks badass.
Search found 896 matches
- Sat Oct 20, 2018 9:31 pm
- Forum: General Forum
- Topic: Recent Gaming Purchases
- Replies: 120
- Views: 319714
- Sat Oct 20, 2018 3:24 am
- Forum: General Forum
- Topic: Burger Becky
- Replies: 0
- Views: 21292
Burger Becky
Hopefully I'll get to meet her at the PRGE
- Fri Aug 31, 2018 9:31 pm
- Forum: 3DO Main Forum
- Topic: Magazine tidbits
- Replies: 30
- Views: 175935
Re: Magazine tidbits
These magazines now looking back on them were filled with so much misinformation.
- Fri Aug 31, 2018 9:27 pm
- Forum: Atari Jaguar Programming
- Topic: bjl dump command
- Replies: 1
- Views: 10430
Re: bjl dump command
I myself have no experience with that command.
- Wed Aug 08, 2018 5:39 am
- Forum: Technical Support
- Topic: Possible replacement CDrom drive units for FZ-1 (new success
- Replies: 7
- Views: 21803
Re: Possible replacement CDrom drive units for FZ-1 (new success
I have been back to this place several times now and everyone there is telling me nobody who does that works here. There's a guy who comes in every now and then and that sounds like him. But this guy worked there. He waited on me. I bought an Xbox 360 controller from him and a Sega CD copy of Jurass...
- Wed Aug 08, 2018 5:32 am
- Forum: Atari Jaguar forum
- Topic: SkunkBox for the SkunkBoard!
- Replies: 4
- Views: 16541
Re: SkunkBox for SkunkBoard!
Thanks for sharing
- Sun Jul 15, 2018 5:23 am
- Forum: Technical Support
- Topic: Possible replacement CDrom drive units for FZ-1 (new success
- Replies: 7
- Views: 21803
Re: Possible replacement CDrom drive units for FZ-1 (new success
you guys probably already know this but a guy at my local retro gamer shop said he just replaced the laser pick up on his 3DO with one from a CD player out of a Lexus that works? it was some fancy car I have to get the specifics out of him but he said the information is available on the internet so ...
- Mon May 28, 2018 8:00 pm
- Forum: 3DO Main Forum
- Topic: Wing Commander III
- Replies: 1
- Views: 14057
Re: Wing Commander III
Playing through this thanks to gog.com
- Thu May 10, 2018 3:11 am
- Forum: 3DO Main Forum
- Topic: Sewer Shark
- Replies: 5
- Views: 21818
Re: Sewer Shark
Is there any way an SD card can be made for the 3DO? And perhaps plugged into some port in the back that will load up CD images?
If I we're rich I'd have cd mechanisms remade for the 3D0 so it would never have to die.
If I we're rich I'd have cd mechanisms remade for the 3D0 so it would never have to die.
- Tue Apr 24, 2018 5:10 pm
- Forum: 3DO Main Forum
- Topic: Sewer Shark
- Replies: 5
- Views: 21818
Re: Sewer Shark
I have only played the Sega CD version. So I don't know I don't even know how far down the way I got.
But I guess I'm nuts cuz I like cheesy FMV it's just so funny.
But I guess I'm nuts cuz I like cheesy FMV it's just so funny.
- Fri Jan 19, 2018 2:45 am
- Forum: Atari Jaguar forum
- Topic: Lance Lewis
- Replies: 0
- Views: 24860
Lance Lewis
Lance J. Lewis, Corporal Marine of AvP fame and tester of countless Jaguar games has passed away.
- Tue Nov 21, 2017 11:36 pm
- Forum: Atari Jaguar Programming
- Topic: Jaguar programming tips and tricks
- Replies: 9
- Views: 23715
Instant access to second register bank
Because it's another tidbit programmers seem to have trouble finding it will be repeated here: -Movefa and Moveta are MORE than just fast register backup mechanisms. 'movefa moveta Instructions allowing access to the other bank via running from the opposite bank. I change ONE bit in a register and t...
- Tue Nov 21, 2017 10:43 pm
- Forum: Atari Jaguar forum
- Topic: quake Engine on the Jaguar (Scrummy posts)
- Replies: 55
- Views: 69994
3D complexity issue solved in PSX Quake II
Here is a link to the PSX maps converted to PC if anyone is poking at this for themselves. Since they are now in PC format they shouldn't present any new layer to learn if you already understand the PC format. However in them may be clues to how they reduced the complexity and answer the question be...
- Sun Nov 12, 2017 8:32 am
- Forum: Atari Jaguar Programming
- Topic: Jaguar programming tips and tricks
- Replies: 9
- Views: 23715
The Blitter Interrupt Stack
Atari had suggested in one of their developer docs that the way to keep the Blitter (the processor in the Jaguar used to copy textures or draw shaded polugons) busy was to form a stack of commands, and just load them into the Blitter each time it finishes its current operation, so thats what I tried...
- Mon Oct 23, 2017 3:49 pm
- Forum: General Forum
- Topic: Portland Retro Gaming Expo
- Replies: 17
- Views: 29920
Re: Portland Retro Gaming Expo
Who was there that I missed?
- Thu Oct 19, 2017 7:27 pm
- Forum: General Forum
- Topic: Portland Retro Gaming Expo
- Replies: 17
- Views: 29920
Re: Portland Retro Gaming Expo
Only day I don't work is Sunday. So will be there all day. I will probably spend a lot of the time around Paul Westphals 8bit fix booth. Hope to meet a lot of you guys there.
- Tue Oct 17, 2017 6:48 am
- Forum: Atari Jaguar forum
- Topic: DOOM with fixed networking
- Replies: 8
- Views: 20013
Re: DOOM with fixed networking
I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.
If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
- Wed Oct 11, 2017 4:39 am
- Forum: Atari Jaguar forum
- Topic: Doom Hack videos
- Replies: 11
- Views: 22696
Re: Doom Hack videos
Whoops my bad. It was ggn. Thinking of soulstar maybe.
You figured out how to compress the levels then decompressed them? Impressive. I know in his original tutorial they were uncompressed.
You figured out how to compress the levels then decompressed them? Impressive. I know in his original tutorial they were uncompressed.
- Mon Oct 09, 2017 4:47 am
- Forum: Atari Jaguar forum
- Topic: Doom Hack videos
- Replies: 11
- Views: 22696
Re: Doom Hack videos
Oh I thought this was the original ggn hack. I know his only had 12 because they were uncompressed in the ROM.
Maybe with the SD card you can have all the levels you want
Maybe with the SD card you can have all the levels you want
- Fri Oct 06, 2017 3:52 pm
- Forum: Atari Jaguar forum
- Topic: Doom Hack videos
- Replies: 11
- Views: 22696
Re: Doom Hack videos
The wads in these hacks are uncompressed which is why there's only 12 levels.
I actually found the compression decompression file one time that id used and lost where it was stored.
I actually found the compression decompression file one time that id used and lost where it was stored.
- Mon Oct 02, 2017 9:05 pm
- Forum: Atari Jaguar forum
- Topic: JagDoom levels on the 32x!
- Replies: 8
- Views: 19440
- Sun Oct 01, 2017 2:50 am
- Forum: General Forum
- Topic: 15 users online!
- Replies: 0
- Views: 22734
15 users online!
Did you guys see that?
- Sat Sep 30, 2017 5:48 am
- Forum: Atari Jaguar forum
- Topic: Phear
- Replies: 1
- Views: 10788
Phear
Reprinted from the Atari.io forum: This may not be new news to anyone, I'm not sure, but I had the opportunity to speak with one of the guys recently that was working on the project with them. Turns out that Tetrisphere really is a'bit of a different game than what was originally being made for on t...
- Sat Sep 30, 2017 5:45 am
- Forum: Atari Jaguar forum
- Topic: JagDoom levels on the 32x!
- Replies: 8
- Views: 19440
Re: JagDoom levels on the 32x!
The Kega Fusion emulator is probably one of the finest emulators ever made.
Oh if we only had someone with half that skill working on our emulator scene. To dream...
Oh if we only had someone with half that skill working on our emulator scene. To dream...
- Thu Sep 14, 2017 4:46 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 10
- Views: 19051
Re: The Syndicate thread
I just rewatched battle of the ports Saturn vs PS1. https://youtu.be/oLVUJr9FpoA As for all those objects which are bitmaps in my opinion Jaguar would have no problem with that. Other than that I don't see anything mind blowing in the terrain morphing.The Jaguar definitely does something very simila...
- Tue Sep 12, 2017 6:04 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 10
- Views: 19051
Re: The Syndicate thread
And if the PlayStation could keep track of all those objects the Jaguar surely could. The main area the PSX beats the Jag is in throwing textures on the screen. Not in straight processing power.
- Tue Sep 12, 2017 5:58 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 10
- Views: 19051
Re: The Syndicate thread
I don't think that having the processors keep track of things would been what have been a problem if Atari would have been smart and gotten High Voltage Softwares development system. They would have been able to do dual CPUs with the DSP handling sound and helping the GPU out. And I don't think the ...
- Tue Sep 12, 2017 5:17 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 10
- Views: 19051
Re: The Syndicate thread
I think the keypad is put to awesome use on this game.
Same with Robinson's requiem. I think it controls with the keypad better than the PC version which I also have.
Same with Robinson's requiem. I think it controls with the keypad better than the PC version which I also have.
- Thu Sep 07, 2017 9:21 pm
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 10
- Views: 19051
Re: The Syndicate thread
Something has occurred to me. Mike Diskette tried to give Magic Carpet a go on the Jag and had no luck supposedly. We know the Jag can do textured 3D. HoverStrike etc. Not fantastic but it's there. I think he was overlooking some Jag fundamentals. He did two 2D games(Sydnicate, Theme Park) on the Ja...
- Thu Sep 07, 2017 9:02 pm
- Forum: Atari Jaguar forum
- Topic: Custodian
- Replies: 4
- Views: 13196
Re: Custodian
A forum member on AA wasn't impressed with PIkos Jag offerings. ST rewraps weren't their thing. They wanted something specific and original for the Jag. CJ replied this is how it is now. Nineties dev teams are gone. Rewraps are all their is. I disagree. TG16 and other systems, Genesis, Dreamcast and...