Search found 142 matches

by blabla
Fri Sep 18, 2015 1:31 pm
Forum: Homebrew Development
Topic: LongTris (WIP)
Replies: 14
Views: 3709

Re: LongTris (WIP)

So i was able to get a first version working properly, a playable alpha is now available for download. There's one big issue with it though : When there are too much blokcs (about 1 third of the playfield), it will flicker. 3DO weren't kidding when they said that their pixels routines were too slow...
by blabla
Thu Sep 17, 2015 1:33 pm
Forum: Homebrew Development
Topic: LongTris (WIP)
Replies: 14
Views: 3709

Re: LongTris (WIP)

So i was able to get a first version working properly, a playable alpha is now available for download. There's one big issue with it though : When there are too much blokcs (about 1 third of the playfield), it will flicker. 3DO weren't kidding when they said that their pixels routines were too slow....
by blabla
Tue Sep 15, 2015 3:26 am
Forum: Homebrew Development
Topic: LongTris (WIP)
Replies: 14
Views: 3709

LongTris (WIP)

For now, this is going to be a development thread for LongTris, a tetris clone. I'm going to make sure that LongTris is going to the definitive Tetris clone for 3DO. I don't think a port of Tetris was done or even planned... https://gameblabla.olympe.in/img/longtris.png Downloads: Alpha 1 Github rep...
by blabla
Mon Sep 14, 2015 2:16 am
Forum: Homebrew Development
Topic: Halloween/Holiday programming fun!
Replies: 4
Views: 2058

Re: Halloween/Holiday programming fun!

Okay then, no rules. Cool :D I stumbled upon a cool and portable implementation of Tetris. I think i can release a basic of it (using my library, gameblabla's wrapper) with no sound and then i will maybe make it haloween themed. There's a current lack of a good tetris implementation on 3DO so i'm su...
by blabla
Sat Sep 12, 2015 4:19 am
Forum: Homebrew Development
Topic: Halloween/Holiday programming fun!
Replies: 4
Views: 2058

Re: Halloween/Holiday programming fun!

Damnit, i missed this post ! The problem is that, i hate rules and i suck when it comes to complying with them. ... But a Halloween-theme game might not be a bad idea. I would have to think what kind of game i could do and i defintively want something to release this year. I remember this thread whe...
by blabla
Sun Aug 02, 2015 6:04 am
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

Working compilation on Windows in one click. You'll get a working encrypted iso file with your BannerScreen. https://yadi.sk/d/jFRnqFx0iCtPS Ha, thanks ! I'll take a look at it. It seems like you're still using Sheepshaver, am i right ? I'll try it on my nix box with wine and i'll tell if it is wor...
by blabla
Sat Jul 18, 2015 8:15 pm
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

http://www.youtube.com/watch?v=rBbIil2HPSU Take a look. Very interesting stream! Very cool stream, thanks Versus. To anyone who missed it : She said she's going to release the missing tools for 3DO Doom, which means that we should soon see 3do mods pop up everywhere. She also talked about releasing...
by blabla
Wed Jul 15, 2015 4:42 pm
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

Versus wrote:Cool news! Rebecca Heineman will stream Sunday 5PM PST about Doom 3DO.
http://www.twitch.tv/burgerbecky
Shiiiiii.... I missed it.
To anyone who watched it, what happened during that stram ?
by blabla
Sun Jun 21, 2015 3:49 am
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

I can't really help because i either need a real pc with Mac OS 7 or virtual machine with everything ready. I can upload my configured emulator Mac OS 7 with preinstalled MPW and Makerez source. Your knowledge of C# is much better than my. So, if you want to try this, I'll upload it. [/quote] I'm i...
by blabla
Fri Jun 19, 2015 5:07 pm
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

Also, Rebecca gave me two sources of old MakeRez app. But I can't compile it. Can you try to do it? If I understand correctly, we have to compile and use it under MPW. There is a new makerez app, but it doesn't use functions needed for Doom REZFILE. I can't really help because i either need a real ...
by blabla
Fri Jun 19, 2015 3:18 am
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

I've made a small feature. Music stops reading from CD, when a slide is set to zero. It starts playing again when the slider position is >0. The problem is in converting a REZFILE. If someone can help, it would be greatful! The only problem is in last lump encoding. Read from here: http://forum.3do...
by blabla
Wed Jun 17, 2015 9:23 pm
Forum: 3DO Game Reviews
Topic: Review - Return Fire (with developer interview)
Replies: 3
Views: 2744

Re: Review - Return Fire (with developer interview)

Good review. Return Fire is probably the best 3DO game i've played, it's just simply fun. Too bad nobody wants to play with me... Didn't know the game ran at 12 frame per second, it doesn't feel like. Wish it would run on PAL 3DO a little faster though, they could have taken advantage of the extra c...
by blabla
Wed Jun 17, 2015 9:18 pm
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

Launchme compiled on MPW Shell works on emulators/consoles. That's definitively good news, thanks Versus for letting me know ! This means that we can at least for a while, improve the framerate. (From what i've seen, it's definitively not going to be easy though. She really did her best) Might be a...
by blabla
Mon May 25, 2015 2:59 am
Forum: Homebrew Development
Topic: CHIP8 Emulator for 3DO
Replies: 8
Views: 4767

Re: CHIP8 Emulator for 3DO

Thanks ! I'm currently in the process of porting it to NEC PC-FX. If i had to improve it, i would implement a menu to configure the controls and include 10 more ROMS complete with a menu. Now that you have Chip8 running, how far off is LameNES? I only need to add the ability to load ROMS from the ex...
by blabla
Mon May 25, 2015 12:37 am
Forum: Homebrew Development
Topic: LameNES (NES emulator) for 3DO ?
Replies: 27
Views: 7642

Re: LameNES (NES emulator) for 3DO ?

This function (fopen) isn't from official SDK, right? Yes, it's from the SDK. What i'm saying though is that maybe fopen works when compiled wth the official SDK. (Mac OS, SDK and all that crap) I'm using a different compiler but it's also possible i'm using older or new libraries that broke the fo...
by blabla
Sun May 24, 2015 10:53 pm
Forum: Homebrew Development
Topic: LameNES (NES emulator) for 3DO ?
Replies: 27
Views: 7642

Re: LameNES (NES emulator) for 3DO ?

Versus wrote:It's the only way to make it work?
For now, yes.
If someone else has the official SDK installed then they can give it a try.
I don't know why it doesn't work : Maybe it does and i'm doing something wrong.
by blabla
Sun May 24, 2015 6:49 am
Forum: Homebrew Development
Topic: CHIP8 Emulator for 3DO
Replies: 8
Views: 4767

CHIP8 Emulator for 3DO

Ladies and Gentlemen, the first emulator for 3DO ! Granted, it's not as advanced as the PSX's CHIP8 emulator one due to me hitting some bugs in the 3DO libraries... At least you can play with the controller unlike the PSX's one. The CHIP-8 is the probably the only console (it's a VM actually) with t...
by blabla
Sat May 23, 2015 5:51 am
Forum: Homebrew Development
Topic: LameNES (NES emulator) for 3DO ?
Replies: 27
Views: 7642

Re: LameNES (NES emulator) for 3DO ?

A while back, I was looking into that. There's a function for it in the documentation. I never tried it, but it said something about it being too slow to be used for anything substantial. Edit: directly from the documentation (01gpr073.html in the "3DO Online Developer Documentation") Thanks for th...
by blabla
Sat May 23, 2015 5:38 am
Forum: Homebrew Development
Topic: [Tutorial] Compile your first 3DO game
Replies: 7
Views: 4165

Re: [Tutorial] Compile your first 3DO game

Have you done this yet or is this just theory? If you've done this already, sweeeeeet! That's another step towards a better (and ross platform) programming environment for the 3DO. Actually, i lied. The headers were in Windows format and GCC does not seem to have any issues with it. I tried to buil...
by blabla
Fri May 22, 2015 8:33 pm
Forum: Homebrew Development
Topic: [Tutorial] Compile your first 3DO game
Replies: 7
Views: 4165

Re: [Tutorial] Compile your first 3DO game

There are issues and nobody knows how to fix them. I had the same issues as Mobius , it tells me that the functions were undefined. I've attached the makefile for use with GNUARM and you can download the GNUARM toolchain here if you want to try. I think i know why it complains that the functions ar...
by blabla
Fri May 22, 2015 8:28 pm
Forum: Homebrew Development
Topic: LameNES (NES emulator) for 3DO ?
Replies: 27
Views: 7642

Re: LameNES (NES emulator) for 3DO ?

Versus wrote:Russian NES emulator was never released. :( It was completed in approx. 80%, but canceled.
Hope someone can make another one.
Notabigsuprise
It can be done, i simply need to know how to draw a pixel on screen.
I wish Saffron would chime in here...
by blabla
Sun May 10, 2015 11:07 pm
Forum: Homebrew Development
Topic: LameNES (NES emulator) for 3DO ?
Replies: 27
Views: 7642

LameNES (NES emulator) for 3DO ?

I'm mainly talking to coders who hang out sometimes here so i'll be a bit technical. So i was looking for NES emulators to port to Ti Nspire and then i stumbled into this, LameNES . LameNES is a simple NES emulator that can emulate Super Mario Bros along with other games. (with some graphical glitch...
by blabla
Sun May 10, 2015 10:48 pm
Forum: Homebrew Development
Topic: OperaTool
Replies: 12
Views: 5501

Re: OperaTool

Just a quick update: I've moved the repository to github since google code is closing and... still trying to find some info about rom
Try at http://forum.3doplanet.ru/, they probably know what you're looking for.
by blabla
Fri Feb 20, 2015 4:56 pm
Forum: 3DO Main Forum
Topic: My FZ-10 console
Replies: 11
Views: 3145

Re: My FZ-10 console

Cool but i wish i could get one that's not expensive or a goldstar ! There are crazy expensive here in France, it's like paying for a new console at launch ! You lucky bastard How good at 3D are you? Would you be good enough to convert something like Quake II, or at least the engine over to the 3do?...
by blabla
Tue Feb 17, 2015 6:31 am
Forum: Homebrew Development
Topic: OperaTool
Replies: 12
Views: 5501

Re: OperaTool

Great job ! I've been waiting for someone who is competent enough to write those kind of tools. I'll surely use it for my games when finished ! Your tool will (hopefully) solve the problems i had with OperaFS too ( see here ) so its cool. Looks like he didn't want to hand over the source code. Ah well
by blabla
Sat Feb 14, 2015 3:10 am
Forum: Homebrew Development
Topic: OperaFS[De]Compiler commandline or source code?
Replies: 5
Views: 2722

Re: OperaFS[De]Compiler commandline or source code?

It's a pity there's no code... I'm seriously thinking on switching to Basilisk II and just use the official tools. Yes , that's true but switching to a virtual environment instead is a bad idea. It will be a royal pain in the ass for you to work on a game, especially with modern tools. That and you...
by blabla
Fri Feb 13, 2015 5:28 pm
Forum: Homebrew Development
Topic: OperaFS[De]Compiler commandline or source code?
Replies: 5
Views: 2722

Re: OperaFS[De]Compiler commandline or source code?

Unfortunely, OperaFS[De]Compiller does not accept command-line parameters. (At least it doesn't seem to)
There's the source code to a Linux implementation of the OperaFS file system here but not to the compiler itself. You're on your own.

Good luck with your projects !
by blabla
Thu Feb 12, 2015 5:16 am
Forum: 3DO Main Forum
Topic: Introduce yourself.
Replies: 822
Views: 283593

Re: Introduce yourself.

Welcome here Saffron !
Nice to see indeed i'm not the only one interested to program for 3DO and it seems like my tutorials and examples were useful to you !
Can't wait to see what you'll come up with !
by blabla
Mon Feb 09, 2015 11:01 pm
Forum: Suggested Projects
Topic: Running out of ideas for a 3DO homebrew...
Replies: 15
Views: 6838

Running out of ideas for a 3DO homebrew...

As you can see in the homebrew section, i'm currently running out of ideas. That, and i don't know what kind of games do you really like... So i'm asking you : What games would like to see on the 3DO ? It can be a game already out or even an original idea. Post your suggestions, thoughts, non-sense....
by blabla
Mon Feb 09, 2015 10:50 pm
Forum: Homebrew Development
Topic: 3DO Doom succesfully compiled (but no way to run it)
Replies: 72
Views: 21009

Re: 3DO Doom succesfully compiled (but no way to run it)

Would there be any way of hacking the game and fixing its framerate issue? That would be useless, because the source code is available. Even if i want to hack the game, i would still have to use OperaFS. So no. The members at 3doplanet are trying to understand the REZFILE format so i posted it ther...