Search found 255 matches

by JohnnyDude
Mon Aug 08, 2011 6:25 am
Forum: Emulation
Topic: FourDO's debut!
Replies: 53
Views: 31891

- OK, so far here is a crash i was able to get happen more than once. Deselecting run previous image then reopening the emulator results in an unhandled exception. This is fixable by the user by deleting the settings file and opening the emulator again. Doh! Good find. Looks like the settings load/...
by JohnnyDude
Mon Aug 08, 2011 4:39 am
Forum: Emulation
Topic: FreeDO with hardware graphics acceleration
Replies: 6
Views: 5497

FreeDO with hardware graphics acceleration

I have been allying with with Google translate and browsing some of the Russian forums. Altmer at some point passed a remarkable barrier with a proof-of-concept in his version of FreeDO. Has anybody else looked at these screenshots? http://www.arts-union.ru/smf/index.php?topic=265.0; Here's a copy o...
by JohnnyDude
Mon Aug 08, 2011 1:34 am
Forum: Emulation
Topic: FourDO's debut!
Replies: 53
Views: 31891

Fix for Windows XP (+64 bit?) I believe I figured out what's going wrong with the XP crash reports. Turns out it was rather simple. I'm a little irked about the misleading error message we were getting :x. On the machine I recreated it on, it actually was due to being unable to find c++ runtimes. I...
by JohnnyDude
Sun Aug 07, 2011 9:40 pm
Forum: Emulation
Topic: FourDO's debut!
Replies: 53
Views: 31891

For me, download page counts down from 5 to 0, then switches to the second mirror, counts down, then switches back to the first mirror, counts down... and so on. Anyone else getting this? same here Someone on sourceforge brought it to my attention as well. I tried it out too and got the same error....
by JohnnyDude
Sun Aug 07, 2011 9:13 am
Forum: Emulation
Topic: FourDO's debut!
Replies: 53
Views: 31891

Also, would anybody be interesting in offering some auxiliary help? For example, I could use help with a 4DO website.
by JohnnyDude
Sun Aug 07, 2011 8:56 am
Forum: Emulation
Topic: FreeDO Source
Replies: 14
Views: 8892

Wasn't the official source released pretty lacking or something though from what I remember hearing here? Any source leaked would be old anyways. I'm sure they would have a copy before that other guy made the emulator much better. I remember hearing threats of leaking a couple years ago. And to be ...
by JohnnyDude
Sun Aug 07, 2011 8:03 am
Forum: Emulation
Topic: FourDO's debut!
Replies: 53
Views: 31891

Version 1.0.1.55 Available I've uploaded 1.0.1.55! Here's a quick changelist. * Full screen mode * Window resize snapping * Toggle for preserving image aspect ratio * Toggle for image smoothing. (i.e. Nearest Neighbor vs. Binlinear) * Ability to reset the console. * Ability to pause emulation and s...
by JohnnyDude
Fri Aug 05, 2011 5:08 pm
Forum: Emulation
Topic: FourDO's debut!
Replies: 53
Views: 31891

Well shoot. I guess version 1.0.0.0 will only work on 32 bit Windows 7. I'm not terribly surprised about 64-bit being an issue, but I am surprised that about Windows XP. Thanks for the feedback. I'll look into it. Here's a general overview of my current set of priorities: * Full screen (windowed mod...
by JohnnyDude
Thu Aug 04, 2011 7:23 am
Forum: Emulation
Topic: FourDO's debut!
Replies: 53
Views: 31891

FourDO's debut!

Alpha version ready! I got the controls figured out tonight. So, that's everything! Well, almost. I forgot about and neglected NVRAM, but I don't care just yet. I happily present to the public, FourDO version 1.0.0.0 alpha !! https://sourceforge.net/projects/fourdo/files/? Feel free to try it out. ...
by JohnnyDude
Wed Aug 03, 2011 4:17 am
Forum: Emulation
Topic: FourFreeO underway!
Replies: 16
Views: 9581

http://imgcandy.com/di-RJ1V.png Working on controls seemed tedious when I had to sit through boot and intros to test them. So I've got some basic features in. It's easier for me to work on things with that sweet option to automatically load the last save state. Why don't more emulators do that? Unf...
by JohnnyDude
Mon Aug 01, 2011 8:06 am
Forum: Emulation
Topic: FourFreeO underway!
Replies: 16
Views: 9581

Thanks for the enthusiasm! Audio was pretty easy to hook up. I got that going tonight. I noticed some garble-ing in the audio at times (happened once on the killing time main menu). I believe that problem is in the core code. Nuts. Well, I'll get to that later, I suppose. I'll move onto controls next.
by JohnnyDude
Sun Jul 31, 2011 9:21 am
Forum: Emulation
Topic: FourFreeO underway!
Replies: 16
Views: 9581

Breakthrough! Since that last screenshot, I am now: * Reading the video buffer accurately * Able to load BIOS * Able to load a game BIOS worked great from the get-go. Figuring out how to load a game took a while. Some examples: * I had to disassemble FreeDO to find the right value to pass to the Fre...
by JohnnyDude
Fri Jul 29, 2011 6:08 am
Forum: Emulation
Topic: FourFreeO underway!
Replies: 16
Views: 9581

Hm, well yeah. FreeFourO is mighty goofy. I suppose I'll stick with FourDO / 4DO.
by JohnnyDude
Thu Jul 28, 2011 5:41 am
Forum: Emulation
Topic: FourFreeO underway!
Replies: 16
Views: 9581

FourFreeO underway!

I couldn't help but notice that parts of FreeDO went open source. Last weekend I downloaded what was uploaded to see if it could function on its own. It's been about a week, and I've been able to compile the FreeDO core and interface with it minimally. I have fed it a ROM to see what happens, and I ...
by JohnnyDude
Thu Jul 28, 2011 1:38 am
Forum: 3DO Main Forum
Topic: 3DO guilty pleasures
Replies: 39
Views: 8905

My guilty pleasure may have been "Life Stage: A Virtual House".

You simply get to design your own house (including windows, wallpaper, furniture, plants), and walk around it in 3D.

All the reviews I saw hated it, but I loved it!
by JohnnyDude
Sat Jul 23, 2011 7:03 pm
Forum: 3DO Main Forum
Topic: Star Control II so whats the big deal?
Replies: 33
Views: 7155

I certainly love it, but it's possible it's was just great at the time. Few games had that much content. I think the game was remarkably cohesive too, there are very few parts of the game that are needless. I played it without instructions or a starmap, which drove me insane, especially when I could...
by JohnnyDude
Sat Jul 23, 2011 6:48 pm
Forum: 3DO Main Forum
Topic: 3DO Hidden Gems
Replies: 29
Views: 9465

My vote would be Trip'd , which someone already said. I also had Olympic Summer Games, I thought I was the only one! I didn't think it was all that good, though. I remember many of the events required mashing buttons, and that in fencing there was a real cheap unblockable lunge move by pressing some...
by JohnnyDude
Fri Aug 01, 2008 4:25 am
Forum: 3DO Main Forum
Topic: FourDO: Even more progress!
Replies: 6
Views: 3180

Re: FourDO: Even more progress!

cdoty wrote: Wow, looking good. Now how about the demo with the scrolling houses? :shock:
https://sourceforge.net/project/screens ... _id=210531

After a lot more work, I got it to run. :)

However, I've still got one more demo program that isn't running...
by JohnnyDude
Thu Jul 24, 2008 5:23 pm
Forum: 3DO Main Forum
Topic: FourDO: Even more progress!
Replies: 6
Views: 3180

Re: FourDO: Even more progress!

cdoty wrote: Wow, looking good. Now how about the demo with the scrolling houses? :shock:
Hm... I don't know of that one, and I'm looking for more sample programs. Can you find me a link?
by JohnnyDude
Thu Jul 24, 2008 7:19 am
Forum: 3DO Main Forum
Topic: FourDO: Even more progress!
Replies: 6
Views: 3180

FourDO: Even more progress!

Hey hey!

Recognize this guy?

https://sourceforge.net/project/screens ... ssid=87633

I'm sure this will impress the few people that understand what that program is. :)

--Johnny
by JohnnyDude
Thu Jul 17, 2008 2:51 am
Forum: Emulation
Topic: Some FourDO Progress
Replies: 2
Views: 4242

Some FourDO Progress

Hello group, Now announcing FourDO's first successful run of a 3DO program. Here is a screenshot of the results from FourDO side-by-side with FreeDO: https://sourceforge.net/project/screenshots.php?group_id=210531&ssid=87228 Some of you might recognize this as Mobius' first homebrew program written ...
by JohnnyDude
Fri Jul 04, 2008 8:33 pm
Forum: 3DO Main Forum
Topic: 3DO Toolkit 1.5
Replies: 7
Views: 3975

Yes, I still need the 1.5 toolkit.

Also, thank you for the 1.4 toolkit, Mobius! Your site is actually where I downloaded the others.

I'll PM you shortly, windowskiller.
by JohnnyDude
Thu Jul 03, 2008 5:44 am
Forum: 3DO Main Forum
Topic: 3DO Toolkit 1.5
Replies: 7
Views: 3975

3DO Toolkit 1.5

Hey again guys, I'm back to work on FourDO, and I've installed the 1.3 toolkit and a portfolio on a emulated mac. Unfortunately, I'd rather have version 1.5 of the toolkit! Mainly because I hear there's more documentation. Anybody here that could supply me with a copy? By the way, getting that emula...
by JohnnyDude
Mon Jan 07, 2008 1:26 pm
Forum: Emulation
Topic: A call to arms: a new 3do emulator
Replies: 33
Views: 31972

The good news is that an HLE emulator (like FourDO) should be able to run "unsigned" code. I guess the bad news would be that it may take a while to get to that point.
by JohnnyDude
Sat Jan 05, 2008 12:47 am
Forum: Emulation
Topic: A call to arms: a new 3do emulator
Replies: 33
Views: 31972

Well, it looks like that chick from Star Control 2. Name starts with a T I think. It's probably not her, but I did give it a go. If it is though, that is one heck of an extreme close up. The Syreen babe? Wasn't she blue? Anyway, I'm afraid that it isn't Star Control 2, sorry! I guess I can offer a ...
by JohnnyDude
Fri Jan 04, 2008 9:17 pm
Forum: Emulation
Topic: A call to arms: a new 3do emulator
Replies: 33
Views: 31972

Hey, thanks for the links. And gee whiz, we already have the SDK, naturally. What kind of emulator effort do you think we have going here? ;) Thanks also for the parts list. I happen to have a 3do's in which only the CD rom is broken. This just may fix it! Isn't anybody going to attempt to guess tha...
by JohnnyDude
Sat Dec 29, 2007 10:46 pm
Forum: Emulation
Topic: A call to arms: a new 3do emulator
Replies: 33
Views: 31972

Mild progress

Hi fellas. A mild amount of progress on the 3DO emulator. There's a skeleton interface in place, and my friend (code name "hankystyles") has written code to traverse the 3DO file system. We've thrown together a preliminary ISO browser with the even more preliminary CEL viewer. Many of the games incl...
by JohnnyDude
Sat Dec 15, 2007 11:02 am
Forum: 3DO Main Forum
Topic: 3DO 2-player co-op games?
Replies: 8
Views: 5311

Lemmi wrote:humm did i call myself a fanatic?

atleast i read the first post and didnt mention any SPORTS titles :P
Oh my, looks like I got over-zealous. I guess you knew all the ones I did.
by JohnnyDude
Thu Dec 13, 2007 6:36 am
Forum: 3DO Main Forum
Topic: 3DO 2-player co-op games?
Replies: 8
Views: 5311

And you call yourselves 3DO fanatics? Sheesh. I'll show you how it's done. Captain Quazar is great for co-op of course. Fifa International Soccer definitely had co-op. Up to 6 players, I believe. Slam 'n Jam '95 had co-op, too, I think. Alright, well, that's all I know of that haven't been mentioned.
by JohnnyDude
Tue Dec 11, 2007 8:19 pm
Forum: Emulation
Topic: A call to arms: a new 3do emulator
Replies: 33
Views: 31972

bonefish wrote:Alone in the Dark?
Bingo!