Search found 38 matches

by swaaye
Fri May 15, 2015 6:28 pm
Forum: 3DO Main Forum
Topic: Need for Speed on 3DO destroys the other 32-bit versions
Replies: 69
Views: 22632

Re: Need for Speed on 3DO destroys the other 32-bit versions

Does the 32-bit MS-DOS version count in this competition? It has 640x480 resolution support. ;) It doesn't have as much FMV as the 3DO version though AFAIK. Maybe some of the FMV was exclusively produced for the 3DO release.
by swaaye
Mon Sep 22, 2014 7:47 pm
Forum: 3DO Main Forum
Topic: Need for Speed ports - video comparison
Replies: 21
Views: 6154

Re: Need for Speed ports - video comparison

I got the demo of the PC version off a PCGamer CDROM in 1994. I had a 486-50 at the time and man the high resolution mode was amazing, but too slow on my machine. But it seared that game into my brain forever. The 3DO version is interesting, with all its videos and such. It doesn't run very fast but...
by swaaye
Tue Dec 17, 2013 8:37 pm
Forum: 3DO Main Forum
Topic: BioForge on 3DO...
Replies: 13
Views: 3690

Re: BioForge on 3DO...

That's pretty cool. He looked like there was a lot of work going on but I thought maybe they could have just done some really major pre-rendered sprites. That early CPU rendered 3D does tend to look like sprites at times. But this is one of those bleeding edge Origin games and I am sure it had 3D c...
by swaaye
Sun Dec 15, 2013 8:50 pm
Forum: 3DO Main Forum
Topic: BioForge on 3DO...
Replies: 13
Views: 3690

Re: BioForge on 3DO...

Bioforge pioneered a new skeletal animation system. I am also fairly sure the characters are 3D models with texture mapping. I remember it murdering my 486 50MHz which is not good news for 3DO.
by swaaye
Sun Jul 15, 2012 7:55 pm
Forum: 3DO Main Forum
Topic: Trip Hawkins gives an interview
Replies: 33
Views: 5192

People have been scanning old video game mags and putting up PDFs and CBR/CBZ files. Just do some searching. Retromags.com and some torrent sites have them. Combine them with a tablet for reading and it's retro bliss. The 3DO pricing screams emergency damage control backpedaling to me. Perhaps Hawki...
by swaaye
Sun Jul 15, 2012 3:59 am
Forum: 3DO Main Forum
Topic: Trip Hawkins gives an interview
Replies: 33
Views: 5192

Austin wrote:Ahahaha.. "Chips & Bits". I remember them. If I remember correctly, they posted off-the-wall "coming soon" games that probably weren't even real, like Virtua Fighter 2 on the 32X.
Yeah unfortunately there are few big retailers in these mags and sometimes they didn't put prices in.
by swaaye
Sun Jul 15, 2012 3:28 am
Forum: 3DO Main Forum
Topic: Trip Hawkins gives an interview
Replies: 33
Views: 5192

A little digging through old magazines seems to reveal that it went $700 >$600 > $500 > $450. $699 December 1993 issue of EGM. http://thumbnails81.imagebam.com/20159/e72082201585708.jpg $699 March 1994 of Gamepro (lower right corner) http://thumbnails49.imagebam.com/20159/8435e8201585985.jpg $599 Ma...
by swaaye
Sun Mar 11, 2012 4:21 am
Forum: 3DO Main Forum
Topic: Rebel Assault
Replies: 7
Views: 1496

I wouldn't worry about it. The DOS version had the need for some PC fixes like for some joystick problems and maybe DOS4GW stuff. Consoles are less complex to debug for.
by swaaye
Wed Feb 29, 2012 8:28 pm
Forum: 3DO Main Forum
Topic: Rebel Assault
Replies: 7
Views: 1496

There are a few revisions of the DOS version. I have seen 2 different ones on CD. Probably bug fixes.
by swaaye
Tue Feb 14, 2012 7:28 am
Forum: Emulation
Topic: FourDO is now in Beta
Replies: 30
Views: 13546

It's really exciting to see 3DO emulation moving along again. Thanks Johnny. :D
by swaaye
Wed Dec 14, 2011 6:22 am
Forum: 3DO Main Forum
Topic: Pro Logic gaming in the 90s...........anyone else?
Replies: 13
Views: 3023

Pro Logic encoding isn't very complex. The mono rear channel is based on phase shifting trickery of the stereo signal. Center channel is just an equal volume on both L/R. I think the synth chips in the stereo consoles could definitely alter the sound to 'wake up' that rear channel. Factor 5 managed ...
by swaaye
Tue Dec 06, 2011 11:26 pm
Forum: General Forum
Topic: N64 anyone?
Replies: 23
Views: 5926

I like the N64 pad. However it has a few design problems such as the way you can't use all of the functions at once due to it being designed around 3 hand positions. Also the stick gradually wears out and loses accuracy due to the plastic quality (watch for the dust that accumulates) . But the analo...
by swaaye
Tue Dec 06, 2011 3:02 am
Forum: General Forum
Topic: N64 anyone?
Replies: 23
Views: 5926

Yeah sorry I suppose it's not really an RPG. The mystical setting just had me thinking of iit as one. It is an interesting little adventure/puzzle style game though.
by swaaye
Sun Nov 20, 2011 7:23 am
Forum: General Forum
Topic: N64 anyone?
Replies: 23
Views: 5926

Hmmm. There's no doubt that N64 was lacking but I have a few favs that aren't in the usual lists. Space Station Silicon Valley (hilarious unique little game) the Star Wars games Doom64 (an original take on Doom) Quake 2 (it's nothing like the PC game) there are quite a few decent 3D platformers if t...
by swaaye
Mon Nov 07, 2011 2:37 am
Forum: Emulation
Topic: xbox port
Replies: 18
Views: 10059

Freedo seems like it would be far too demanding for Xbox. I have no idea why it's so demanding. Maybe it does lots of low level emulation?

PS1 and N64 emus use high level emulation that's much less authentic to the old hardware but far faster.
by swaaye
Fri Nov 04, 2011 4:22 am
Forum: 3DO Main Forum
Topic: Star Trek: A World For All Seasons
Replies: 8
Views: 3880

Cool. Thanks for the link. The description of the game is interesting. It's too bad they didn't try to make it happen.
by swaaye
Sat Apr 23, 2011 1:23 am
Forum: 3DO Main Forum
Topic: IF DOOM had been as good on 3DO as it was on Jaguar . . .
Replies: 35
Views: 8109

T2KFreeker wrote: DOOM 64 isn't a port.
True. :D I like that about it. But it is a port of Doom gameplay to N64. It's a reimagining of the looks, sounds, new episode but it is still Doom.
by swaaye
Sun Apr 17, 2011 3:08 am
Forum: 3DO Main Forum
Topic: IF DOOM had been as good on 3DO as it was on Jaguar . . .
Replies: 35
Views: 8109

My fav Doom port is probably Doom 64 because it was very unique. I didn't need inferior PC ports because I was playing it on the PC anyway! ;)

Although my fav GBA experience was playing linked Doom to completion with my bro. I've read that version is very similar to Jaguar.
by swaaye
Sat Feb 26, 2011 8:31 pm
Forum: Atari Jaguar forum
Topic: Is the jaguar the most misunderstood console?
Replies: 58
Views: 23800

I live in the Fox Valley area. ;) What's with all the Wisconsinites here chatting up Jag/3DO?! Yeah Jaguar sounds like it suffered from engineers who didn't have a lot of experience designing graphics engines and just from being a early 3D design in general. The flaws that Carmack describes are majo...
by swaaye
Thu Feb 24, 2011 11:06 pm
Forum: Atari Jaguar forum
Topic: Is the jaguar the most misunderstood console?
Replies: 58
Views: 23800

Here's a link to John Carmack's Jaguar comments. http://games.slashdot.org/comments.pl?sid=4215&cid=1225529 Basically it sounds like an interesting mess. ;) It's really pretty ugly overall though because of poor design decisions. Actually it sounds like they designed the hardware without talking to ...
by swaaye
Thu Feb 24, 2011 10:34 pm
Forum: Atari Jaguar forum
Topic: Is the jaguar the most misunderstood console?
Replies: 58
Views: 23800

See this is what I am talking about :lol: . One of you claims its actually 32-bit and the other 64-bit. What metric do you use to determine a video game console's bit number?? I am really confused. Console bit measure was primarily used to make it easy for gamers to relate to individual console gen...
by swaaye
Thu Feb 24, 2011 1:27 am
Forum: Atari Jaguar forum
Topic: Is the jaguar the most misunderstood console?
Replies: 58
Views: 23800

Here we go with this again. The Atari jaguar contains a programmable 64 bit Graphics Processor, making it a 64 bit system. It is NOT a 16 bit system. I think it's maybe a 32 bit sys. Usually this kind of measure is based on the CPU and not co-pros. Look at PCs. You don't say a PC is 512 bit (or how...
by swaaye
Mon Feb 14, 2011 3:16 am
Forum: 3DO Main Forum
Topic: Who was lucky enough to play Crash N Burn in October of 93?
Replies: 8
Views: 2736

I played it on the store kiosk. It was pretty mind blowing for a SNES / DOS guy in 1993. I also played Super Wing Commander and that was awesome too especially as a WC nut. But PC started to get these level of games in 94 so I kinda lost interest. 3DO left an impression but it was wayyyy too expensi...
by swaaye
Mon Feb 14, 2011 3:02 am
Forum: 3DO Main Forum
Topic: Doom on 3DO
Replies: 127
Views: 39041

I thought the 3do was equivilent to a 486 SX 25? which used to run doom pretty good. Or areyou saying because of the need to use APIs it ran like it was a 386? a 386 40 can be faster than a 486 25. ;) But ya the API thing was absolutely an efficiency killer. I think that 3DO Doom probably needed a ...
by swaaye
Mon Feb 14, 2011 2:57 am
Forum: 3DO Main Forum
Topic: Doom on 3DO
Replies: 127
Views: 39041

3DO Experience wrote:I used to have a 386. No way in hell would it have played DOOM.
oh it would but it would run poorly obviously. but so does the 3do version. :D
by swaaye
Sun Feb 13, 2011 4:36 am
Forum: 3DO Main Forum
Topic: Doom on 3DO
Replies: 127
Views: 39041

Another issue was, that the developers had to used the 3DO APIs, instead of the direct hardware access id Software had to the jaguar. I wouldn't be surprised if that was the problem. Back then most games used a lot of low level hardware access and assembly language because of how slow processors we...
by swaaye
Mon Nov 29, 2010 11:23 pm
Forum: 3DO Game Reviews
Topic: Review NFS '94 vs NFS '10
Replies: 6
Views: 5154

I watched a Youtube vid of the new Hot Pursuit and immediately decided that I wasn't getting it. It looks like Burnout, which is not what NFS used to be about at all. I've actually been playing NFS4 quite a bit lately... It makes me yearn for a new NFS like that, but the series has little in common ...
by swaaye
Tue Nov 09, 2010 10:45 pm
Forum: 3DO Main Forum
Topic: Finally got to play Crash 'n Burn, 17 years late.
Replies: 27
Views: 6684

I think it's more about the resolution and the video quality you can accept. Most of the video compressions back them were really poor though. I was reading an article on Rebel Assault II which mentioned the reasons for their video frame rate (15 fps) and resolution. http://wiki.multimedia.cx/index....
by swaaye
Fri Nov 05, 2010 3:57 am
Forum: 3DO Main Forum
Topic: Total Eclipse, Novastorm, or Need For Speed graphics on PS1?
Replies: 9
Views: 2692

The PC version of NFS can run 640x480. I know it's not PS1, but as a NFS nut I can't help but mention what might be the best version. ;) There's also NFS SE on PC which has some extras. I've played the 3DO and PC versions and I think if you can get a good control setup on the PC that it is pretty mu...
by swaaye
Fri Nov 05, 2010 3:36 am
Forum: 3DO Main Forum
Topic: Finally got to play Crash 'n Burn, 17 years late.
Replies: 27
Views: 6684

Well if it is realtime 3D, it looks better than PS1 because it doesn't have texture warping going on as far as I can see. ;) http://www.youtube.com/watch?v=t0fZFUwfdWo There's something about how the track artificially rotates occasionally and how it appears to be a rather consistent 15 fps or so th...